serenity/Userland/Applications/SoundPlayer/Player.h
Ali Mohammad Pur 5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30

105 lines
2.9 KiB
C++

/*
* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "PlaybackManager.h"
#include "Playlist.h"
#include "PlaylistWidget.h"
#include <AK/RefPtr.h>
#include <LibAudio/GenericTypes.h>
#include <LibAudio/Sample.h>
class Player {
public:
enum class PlayState {
NoFileLoaded,
Paused,
Stopped,
Playing,
};
enum class LoopMode {
None,
File,
Playlist,
};
enum class ShuffleMode {
None,
Shuffling,
};
explicit Player(Audio::ConnectionToServer& audio_client_connection);
virtual ~Player() = default;
void play_file_path(ByteString const& path);
bool is_playlist(ByteString const& path);
Playlist& playlist() { return m_playlist; }
PlaybackManager const& playback_manager() const { return m_playback_manager; }
ByteString const& loaded_filename() const { return m_loaded_filename; }
PlayState play_state() const { return m_play_state; }
void set_play_state(PlayState);
LoopMode loop_mode() const { return m_loop_mode; }
void set_loop_mode(LoopMode);
ShuffleMode shuffle_mode() const { return m_shuffle_mode; }
void set_shuffle_mode(ShuffleMode);
double volume() const { return m_volume; }
void set_volume(double value);
bool is_muted() const { return m_muted; }
void set_mute(bool);
void play();
void pause();
void toggle_pause();
void stop();
void seek(int sample);
void mute();
void toggle_mute();
virtual void play_state_changed(PlayState) = 0;
virtual void loop_mode_changed(LoopMode) = 0;
virtual void time_elapsed(int) = 0;
virtual void file_name_changed(StringView) = 0;
virtual void playlist_loaded(StringView, bool) = 0;
virtual void audio_load_error(StringView, StringView) = 0;
virtual void shuffle_mode_changed(ShuffleMode) = 0;
virtual void volume_changed(double) = 0;
virtual void mute_changed(bool) = 0;
virtual void total_samples_changed(int) = 0;
virtual void sound_buffer_played(FixedArray<Audio::Sample> const&, [[maybe_unused]] int sample_rate, [[maybe_unused]] int samples_played) = 0;
Vector<Audio::PictureData> const& pictures() const;
protected:
void done_initializing()
{
set_play_state(PlayState::NoFileLoaded);
set_loop_mode(LoopMode::None);
time_elapsed(0);
set_volume(1.);
set_mute(false);
}
private:
Playlist m_playlist;
PlayState m_play_state { PlayState::NoFileLoaded };
LoopMode m_loop_mode { LoopMode::None };
ShuffleMode m_shuffle_mode { ShuffleMode::None };
Audio::ConnectionToServer& m_audio_client_connection;
PlaybackManager m_playback_manager;
ByteString m_loaded_filename;
double m_volume { 0 };
bool m_muted { false };
};