serenity/Userland/Applications/SoundPlayer/BarsVisualizationWidget.h
kleines Filmröllchen 19a4b820c4 LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
2022-05-07 20:20:16 +02:00

42 lines
1.2 KiB
C++

/*
* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "VisualizationWidget.h"
#include <AK/Array.h>
#include <AK/Complex.h>
#include <AK/FixedArray.h>
#include <LibGUI/Frame.h>
class BarsVisualizationWidget final : public VisualizationWidget {
C_OBJECT(BarsVisualizationWidget)
public:
~BarsVisualizationWidget() override = default;
private:
BarsVisualizationWidget();
void render(GUI::PaintEvent&, FixedArray<float> const&) override;
void context_menu_event(GUI::ContextMenuEvent& event) override;
static constexpr size_t fft_size = 512;
static constexpr size_t bar_count = 64;
// Things become weird near the Nyquist limit. Just don't use that FFT data.
static constexpr size_t cutoff = fft_size - 32;
Array<Complex<float>, fft_size> m_fft_samples {};
Array<float, fft_size> m_fft_window {};
Array<float, fft_size / 2> m_previous_samples {};
Array<int, bar_count> m_gfx_falling_bars {};
bool m_is_using_last;
bool m_adjust_frequencies;
bool m_logarithmic_spectrum;
RefPtr<GUI::Menu> m_context_menu;
};