serenity/Userland/Applications/SoundPlayer/AlbumCoverVisualizationWidget.h
Lucas CHOLLET 7649feb26f SoundPlayer: Load cover image from music files
When the visualization is set to "Album Cover", the player will now try
to load the embedded image. On failure, it defaults to a "Cover" image
file in the directory.

In Player::play_file_path, file_name_changed now needs to be executed
after that the loader have been set, to get the correct image.
2022-11-13 18:51:18 -07:00

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1,016 B
C++

/*
* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "VisualizationWidget.h"
#include <LibGUI/Frame.h>
class AlbumCoverVisualizationWidget final : public VisualizationWidget {
C_OBJECT(AlbumCoverVisualizationWidget)
public:
AlbumCoverVisualizationWidget(Function<RefPtr<Gfx::Bitmap>()> get_file_cover_from_player);
~AlbumCoverVisualizationWidget() override = default;
void start_new_file(StringView) override;
private:
void render(GUI::PaintEvent&, FixedArray<float> const&) override { }
void paint_event(GUI::PaintEvent&) override;
AlbumCoverVisualizationWidget() = default;
ErrorOr<NonnullRefPtr<Gfx::Bitmap>> get_album_cover(StringView const filename);
Function<RefPtr<Gfx::Bitmap>()> m_get_file_cover_from_player;
RefPtr<Gfx::Bitmap> m_serenity_bg;
RefPtr<Gfx::Bitmap> m_album_cover;
RefPtr<Gfx::Bitmap> m_file_cover;
};