mirror of
https://github.com/SerenityOS/serenity
synced 2024-11-05 17:46:52 +00:00
c699d9d79d
The underlying data structure is a singly-linked list of Vector<T>. We never shift any of the vector contents around, but we batch the memory allocations into 1000-element segments.
179 lines
4 KiB
C++
179 lines
4 KiB
C++
#pragma once
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#include "StdLibExtras.h"
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namespace AK {
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template<typename T>
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class SinglyLinkedList {
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private:
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struct Node {
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explicit Node(T&& v)
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: value(move(v))
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{
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}
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T value;
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Node* next { nullptr };
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};
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public:
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SinglyLinkedList() {}
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~SinglyLinkedList() { clear(); }
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bool is_empty() const { return !head(); }
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inline int size_slow() const
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{
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int size = 0;
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for (auto* node = m_head; node; node = node->next)
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++size;
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return size;
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}
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void clear()
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{
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for (auto* node = m_head; node;) {
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auto* next = node->next;
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delete node;
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node = next;
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}
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m_head = nullptr;
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m_tail = nullptr;
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}
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T& first()
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{
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ASSERT(head());
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return head()->value;
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}
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const T& first() const
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{
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ASSERT(head());
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return head()->value;
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}
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T& last()
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{
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ASSERT(head());
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return tail()->value;
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}
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const T& last() const
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{
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ASSERT(head());
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return tail()->value;
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}
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T take_first()
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{
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ASSERT(m_head);
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auto* prev_head = m_head;
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T value = move(first());
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if (m_tail == m_head)
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m_tail = nullptr;
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m_head = m_head->next;
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delete prev_head;
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return value;
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}
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void append(T&& value)
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{
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auto* node = new Node(move(value));
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if (!m_head) {
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m_head = node;
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m_tail = node;
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return;
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}
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m_tail->next = node;
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m_tail = node;
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}
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bool contains_slow(const T& value) const
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{
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for (auto* node = m_head; node; node = node->next) {
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if (node->value == value)
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return true;
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}
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return false;
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}
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class Iterator {
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public:
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bool operator!=(const Iterator& other) { return m_node != other.m_node; }
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Iterator& operator++()
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{
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m_node = m_node->next;
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return *this;
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}
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T& operator*() { return m_node->value; }
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bool is_end() const { return !m_node; }
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static Iterator universal_end() { return Iterator(nullptr); }
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private:
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friend class SinglyLinkedList;
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explicit Iterator(SinglyLinkedList::Node* node)
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: m_node(node)
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{
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}
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SinglyLinkedList::Node* m_node;
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};
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Iterator begin() { return Iterator(m_head); }
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Iterator end() { return Iterator::universal_end(); }
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class ConstIterator {
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public:
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bool operator!=(const ConstIterator& other) { return m_node != other.m_node; }
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ConstIterator& operator++()
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{
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m_node = m_node->next;
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return *this;
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}
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const T& operator*() const { return m_node->value; }
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bool is_end() const { return !m_node; }
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static ConstIterator universal_end() { return ConstIterator(nullptr); }
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private:
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friend class SinglyLinkedList;
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explicit ConstIterator(const SinglyLinkedList::Node* node)
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: m_node(node)
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{
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}
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const SinglyLinkedList::Node* m_node;
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};
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ConstIterator begin() const { return ConstIterator(m_head); }
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ConstIterator end() const { return ConstIterator::universal_end(); }
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ConstIterator find(const T& value) const
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{
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for (auto* node = m_head; node; node = node->next) {
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if (node->value == value)
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return ConstIterator(node);
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}
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return end();
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}
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Iterator find(const T& value)
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{
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for (auto* node = m_head; node; node = node->next) {
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if (node->value == value)
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return Iterator(node);
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}
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return end();
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}
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private:
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friend class Iterator;
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Node* head() { return m_head; }
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const Node* head() const { return m_head; }
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Node* tail() { return m_tail; }
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const Node* tail() const { return m_tail; }
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Node* m_head { nullptr };
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Node* m_tail { nullptr };
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};
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}
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using AK::SinglyLinkedList;
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