serenity/AK/SinglyLinkedList.h
Andreas Kling 94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00

266 lines
7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Assertions.h>
#include <AK/StdLibExtras.h>
namespace AK {
template<typename ListType, typename ElementType>
class SinglyLinkedListIterator {
public:
bool operator!=(const SinglyLinkedListIterator& other) const { return m_node != other.m_node; }
SinglyLinkedListIterator& operator++()
{
m_prev = m_node;
m_node = m_node->next;
return *this;
}
ElementType& operator*() { return m_node->value; }
ElementType* operator->() { return &m_node->value; }
bool is_end() const { return !m_node; }
static SinglyLinkedListIterator universal_end() { return SinglyLinkedListIterator(nullptr); }
private:
friend ListType;
explicit SinglyLinkedListIterator(typename ListType::Node* node, typename ListType::Node* prev = nullptr)
: m_node(node)
, m_prev(prev)
{
}
typename ListType::Node* m_node { nullptr };
typename ListType::Node* m_prev { nullptr };
};
template<typename T>
class SinglyLinkedList {
private:
struct Node {
explicit Node(T&& v)
: value(move(v))
{
}
explicit Node(const T& v)
: value(v)
{
}
T value;
Node* next { nullptr };
};
public:
SinglyLinkedList() {}
~SinglyLinkedList() { clear(); }
bool is_empty() const { return !head(); }
inline size_t size_slow() const
{
size_t size = 0;
for (auto* node = m_head; node; node = node->next)
++size;
return size;
}
void clear()
{
for (auto* node = m_head; node;) {
auto* next = node->next;
delete node;
node = next;
}
m_head = nullptr;
m_tail = nullptr;
}
T& first()
{
ASSERT(head());
return head()->value;
}
const T& first() const
{
ASSERT(head());
return head()->value;
}
T& last()
{
ASSERT(head());
return tail()->value;
}
const T& last() const
{
ASSERT(head());
return tail()->value;
}
T take_first()
{
ASSERT(m_head);
auto* prev_head = m_head;
T value = move(first());
if (m_tail == m_head)
m_tail = nullptr;
m_head = m_head->next;
delete prev_head;
return value;
}
void append(const T& value)
{
append(T(value));
}
void append(T&& value)
{
auto* node = new Node(move(value));
if (!m_head) {
m_head = node;
m_tail = node;
return;
}
m_tail->next = node;
m_tail = node;
}
bool contains_slow(const T& value) const
{
for (auto* node = m_head; node; node = node->next) {
if (node->value == value)
return true;
}
return false;
}
using Iterator = SinglyLinkedListIterator<SinglyLinkedList, T>;
friend Iterator;
Iterator begin() { return Iterator(m_head); }
Iterator end() { return Iterator::universal_end(); }
using ConstIterator = SinglyLinkedListIterator<const SinglyLinkedList, const T>;
friend ConstIterator;
ConstIterator begin() const { return ConstIterator(m_head); }
ConstIterator end() const { return ConstIterator::universal_end(); }
template<typename Finder>
ConstIterator find(Finder finder) const
{
Node* prev = nullptr;
for (auto* node = m_head; node; node = node->next) {
if (finder(node->value))
return ConstIterator(node, prev);
prev = node;
}
return end();
}
template<typename Finder>
Iterator find(Finder finder)
{
Node* prev = nullptr;
for (auto* node = m_head; node; node = node->next) {
if (finder(node->value))
return Iterator(node, prev);
prev = node;
}
return end();
}
ConstIterator find(const T& value) const
{
return find([&](auto& other) { return value == other; });
}
Iterator find(const T& value)
{
return find([&](auto& other) { return value == other; });
}
void remove(Iterator iterator)
{
ASSERT(!iterator.is_end());
if (m_head == iterator.m_node)
m_head = iterator.m_node->next;
if (m_tail == iterator.m_node)
m_tail = iterator.m_prev;
if (iterator.m_prev)
iterator.m_prev->next = iterator.m_node->next;
delete iterator.m_node;
}
void insert_before(Iterator iterator, const T& value)
{
insert_before(iterator, T(value));
}
void insert_before(Iterator iterator, T&& value)
{
auto* node = new Node(move(value));
node->next = iterator.m_node;
if (m_head == iterator.m_node)
m_head = node;
if (iterator.m_prev)
iterator.m_prev->next = node;
}
void insert_after(Iterator iterator, const T& value)
{
insert_after(iterator, T(value));
}
void insert_after(Iterator iterator, T&& value)
{
if (iterator.is_end()) {
append(value);
return;
}
auto* node = new Node(move(value));
node->next = iterator.m_node->next;
iterator.m_node->next = node;
if (m_tail == iterator.m_node)
m_tail = node;
}
private:
Node* head() { return m_head; }
const Node* head() const { return m_head; }
Node* tail() { return m_tail; }
const Node* tail() const { return m_tail; }
Node* m_head { nullptr };
Node* m_tail { nullptr };
};
}
using AK::SinglyLinkedList;