serenity/AK/InlineLinkedList.h
Andreas Kling 94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00

270 lines
6.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Assertions.h"
#include "Types.h"
namespace AK {
template<typename T>
class InlineLinkedList;
template<typename T>
class InlineLinkedListIterator {
public:
bool operator!=(const InlineLinkedListIterator& other) const { return m_node != other.m_node; }
bool operator==(const InlineLinkedListIterator& other) const { return m_node == other.m_node; }
InlineLinkedListIterator& operator++()
{
m_node = m_node->next();
return *this;
}
T& operator*() { return *m_node; }
T* operator->() { return m_node; }
bool is_end() const { return !m_node; }
static InlineLinkedListIterator universal_end() { return InlineLinkedListIterator(nullptr); }
private:
friend InlineLinkedList<T>;
explicit InlineLinkedListIterator(T* node)
: m_node(node)
{
}
T* m_node;
};
template<typename T>
class InlineLinkedListNode {
public:
InlineLinkedListNode();
void set_prev(T*);
void set_next(T*);
T* prev() const;
T* next() const;
};
template<typename T>
inline InlineLinkedListNode<T>::InlineLinkedListNode()
{
set_prev(0);
set_next(0);
}
template<typename T>
inline void InlineLinkedListNode<T>::set_prev(T* prev)
{
static_cast<T*>(this)->m_prev = prev;
}
template<typename T>
inline void InlineLinkedListNode<T>::set_next(T* next)
{
static_cast<T*>(this)->m_next = next;
}
template<typename T>
inline T* InlineLinkedListNode<T>::prev() const
{
return static_cast<const T*>(this)->m_prev;
}
template<typename T>
inline T* InlineLinkedListNode<T>::next() const
{
return static_cast<const T*>(this)->m_next;
}
template<typename T>
class InlineLinkedList {
public:
InlineLinkedList() {}
bool is_empty() const { return !m_head; }
size_t size_slow() const;
void clear();
T* head() const { return m_head; }
T* remove_head();
T* remove_tail();
T* tail() const { return m_tail; }
void prepend(T*);
void append(T*);
void remove(T*);
void append(InlineLinkedList<T>&);
bool contains_slow(T* value) const
{
for (T* node = m_head; node; node = node->next()) {
if (node == value)
return true;
}
return false;
}
using Iterator = InlineLinkedListIterator<T>;
friend Iterator;
Iterator begin() { return Iterator(m_head); }
Iterator end() { return Iterator::universal_end(); }
using ConstIterator = InlineLinkedListIterator<const T>;
friend ConstIterator;
ConstIterator begin() const { return ConstIterator(m_head); }
ConstIterator end() const { return ConstIterator::universal_end(); }
private:
T* m_head { nullptr };
T* m_tail { nullptr };
};
template<typename T>
inline size_t InlineLinkedList<T>::size_slow() const
{
size_t size = 0;
for (T* node = m_head; node; node = node->next())
++size;
return size;
}
template<typename T>
inline void InlineLinkedList<T>::clear()
{
m_head = 0;
m_tail = 0;
}
template<typename T>
inline void InlineLinkedList<T>::prepend(T* node)
{
if (!m_head) {
ASSERT(!m_tail);
m_head = node;
m_tail = node;
node->set_prev(0);
node->set_next(0);
return;
}
ASSERT(m_tail);
m_head->set_prev(node);
node->set_next(m_head);
node->set_prev(0);
m_head = node;
}
template<typename T>
inline void InlineLinkedList<T>::append(T* node)
{
if (!m_tail) {
ASSERT(!m_head);
m_head = node;
m_tail = node;
node->set_prev(0);
node->set_next(0);
return;
}
ASSERT(m_head);
m_tail->set_next(node);
node->set_prev(m_tail);
node->set_next(0);
m_tail = node;
}
template<typename T>
inline void InlineLinkedList<T>::remove(T* node)
{
if (node->prev()) {
ASSERT(node != m_head);
node->prev()->set_next(node->next());
} else {
ASSERT(node == m_head);
m_head = node->next();
}
if (node->next()) {
ASSERT(node != m_tail);
node->next()->set_prev(node->prev());
} else {
ASSERT(node == m_tail);
m_tail = node->prev();
}
}
template<typename T>
inline T* InlineLinkedList<T>::remove_head()
{
T* node = head();
if (node)
remove(node);
return node;
}
template<typename T>
inline T* InlineLinkedList<T>::remove_tail()
{
T* node = tail();
if (node)
remove(node);
return node;
}
template<typename T>
inline void InlineLinkedList<T>::append(InlineLinkedList<T>& other)
{
if (!other.head())
return;
if (!head()) {
m_head = other.head();
m_tail = other.tail();
other.clear();
return;
}
ASSERT(tail());
ASSERT(other.head());
T* other_head = other.head();
T* other_tail = other.tail();
other.clear();
ASSERT(!m_tail->next());
m_tail->set_next(other_head);
ASSERT(!other_head->prev());
other_head->set_prev(m_tail);
m_tail = other_tail;
}
}
using AK::InlineLinkedList;
using AK::InlineLinkedListNode;