serenity/AK/SIMD.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

57 lines
1.8 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
namespace AK::SIMD {
using i8x2 = i8 __attribute__((vector_size(2)));
using i8x4 = i8 __attribute__((vector_size(4)));
using i8x8 = i8 __attribute__((vector_size(8)));
using i8x16 = i8 __attribute__((vector_size(16)));
using i8x32 = i8 __attribute__((vector_size(32)));
using i16x2 = i16 __attribute__((vector_size(4)));
using i16x4 = i16 __attribute__((vector_size(8)));
using i16x8 = i16 __attribute__((vector_size(16)));
using i16x16 = i16 __attribute__((vector_size(32)));
using i32x2 = i32 __attribute__((vector_size(8)));
using i32x4 = i32 __attribute__((vector_size(16)));
using i32x8 = i32 __attribute__((vector_size(32)));
using i64x2 = i64 __attribute__((vector_size(16)));
using i64x4 = i64 __attribute__((vector_size(32)));
using u8x2 = u8 __attribute__((vector_size(2)));
using u8x4 = u8 __attribute__((vector_size(4)));
using u8x8 = u8 __attribute__((vector_size(8)));
using u8x16 = u8 __attribute__((vector_size(16)));
using u8x32 = u8 __attribute__((vector_size(32)));
using u16x2 = u16 __attribute__((vector_size(4)));
using u16x4 = u16 __attribute__((vector_size(8)));
using u16x8 = u16 __attribute__((vector_size(16)));
using u16x16 = u16 __attribute__((vector_size(32)));
using u32x2 = u32 __attribute__((vector_size(8)));
using u32x4 = u32 __attribute__((vector_size(16)));
using u32x8 = u32 __attribute__((vector_size(32)));
using u64x2 = u64 __attribute__((vector_size(16)));
using u64x4 = u64 __attribute__((vector_size(32)));
using f32x2 = float __attribute__((vector_size(8)));
using f32x4 = float __attribute__((vector_size(16)));
using f32x8 = float __attribute__((vector_size(32)));
using f64x2 = double __attribute__((vector_size(16)));
using f64x4 = double __attribute__((vector_size(32)));
}