serenity/Kernel/Net/UDPSocket.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

34 lines
1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <Kernel/Net/IPv4Socket.h>
namespace Kernel {
class UDPSocket final : public IPv4Socket {
public:
static NonnullRefPtr<UDPSocket> create(int protocol);
virtual ~UDPSocket() override;
static SocketHandle<UDPSocket> from_port(u16);
static void for_each(Function<void(const UDPSocket&)>);
private:
explicit UDPSocket(int protocol);
virtual const char* class_name() const override { return "UDPSocket"; }
static Lockable<HashMap<u16, UDPSocket*>>& sockets_by_port();
virtual KResultOr<size_t> protocol_receive(ReadonlyBytes raw_ipv4_packet, UserOrKernelBuffer& buffer, size_t buffer_size, int flags) override;
virtual KResultOr<size_t> protocol_send(const UserOrKernelBuffer&, size_t) override;
virtual KResult protocol_connect(FileDescription&, ShouldBlock) override;
virtual int protocol_allocate_local_port() override;
virtual KResult protocol_bind() override;
};
}