serenity/AK/UUID.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

42 lines
886 B
C++

/*
* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/ByteBuffer.h>
#include <AK/StringView.h>
#include <AK/Types.h>
namespace AK {
class UUID {
public:
UUID();
UUID(Array<u8, 16> uuid_buffer);
UUID(const StringView&);
~UUID() = default;
bool operator==(const UUID&) const;
bool operator!=(const UUID& other) const { return !(*this == other); }
bool operator<=(const UUID&) const = delete;
bool operator>=(const UUID&) const = delete;
bool operator<(const UUID&) const = delete;
bool operator>(const UUID&) const = delete;
String to_string() const;
bool is_zero() const;
private:
void convert_string_view_to_uuid(const StringView&);
void fill_buffer(ByteBuffer);
Array<u8, 16> m_uuid_buffer {};
};
}
using AK::UUID;