mirror of
https://github.com/SerenityOS/serenity
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109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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namespace AK {
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template<typename K, typename V, size_t Capacity>
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class BinaryHeap {
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public:
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BinaryHeap() = default;
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~BinaryHeap() = default;
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// This constructor allows for O(n) construction of the heap (instead of O(nlogn) for repeated insertions)
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BinaryHeap(K keys[], V values[], size_t size)
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{
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VERIFY(size <= Capacity);
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m_size = size;
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for (size_t i = 0; i < size; i++) {
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m_elements[i].key = keys[i];
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m_elements[i].value = values[i];
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}
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for (ssize_t i = size / 2; i >= 0; i--) {
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heapify_down(i);
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}
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}
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[[nodiscard]] size_t size() const { return m_size; }
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[[nodiscard]] bool is_empty() const { return m_size == 0; }
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void insert(K key, V value)
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{
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VERIFY(m_size < Capacity);
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auto index = m_size++;
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m_elements[index].key = key;
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m_elements[index].value = value;
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heapify_up(index);
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}
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V pop_min()
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{
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VERIFY(!is_empty());
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auto index = --m_size;
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swap(m_elements[0], m_elements[index]);
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heapify_down(0);
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return m_elements[index].value;
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}
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const V& peek_min() const
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{
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VERIFY(!is_empty());
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return m_elements[0].value;
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}
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const K& peek_min_key() const
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{
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VERIFY(!is_empty());
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return m_elements[0].key;
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}
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void clear()
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{
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m_size = 0;
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}
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private:
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void heapify_down(size_t index)
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{
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while (index * 2 + 1 < m_size) {
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auto left_child = index * 2 + 1;
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auto right_child = index * 2 + 2;
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auto min_child = left_child;
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if (right_child < m_size && m_elements[right_child].key < m_elements[min_child].key)
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min_child = right_child;
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if (m_elements[index].key <= m_elements[min_child].key)
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break;
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swap(m_elements[index], m_elements[min_child]);
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index = min_child;
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}
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}
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void heapify_up(size_t index)
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{
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while (index != 0) {
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auto parent = (index - 1) / 2;
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if (m_elements[index].key >= m_elements[parent].key)
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break;
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swap(m_elements[index], m_elements[parent]);
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index = parent;
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}
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}
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struct {
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K key;
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V value;
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} m_elements[Capacity];
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size_t m_size { 0 };
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};
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}
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using AK::BinaryHeap;
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