serenity/AK/NonnullOwnPtrVector.h
Andreas Kling a635e62e6a AK: Add NonnullOwnPtrVector.
This works just like NonnullRefPtr, except for NonnullOwnPtr's instead.
NonnullOwnPtrVector<T> inherits from Vector<NonnullOwnPtr<T>>, and adds some
comforts on top, like making accessors return T& so we can chase dots (.)
instead of arrows (->) :^)
2019-07-24 08:49:44 +02:00

49 lines
1.4 KiB
C++

#pragma once
#include <AK/NonnullOwnPtr.h>
#include <AK/Vector.h>
namespace AK {
template<typename T, int inline_capacity = 0>
class NonnullOwnPtrVector : public Vector<NonnullOwnPtr<T>, inline_capacity> {
typedef Vector<NonnullOwnPtr<T>, inline_capacity> Base;
public:
NonnullOwnPtrVector()
{
}
NonnullOwnPtrVector(Vector<NonnullOwnPtr<T>>&& other)
: Base(static_cast<Base&&>(other))
{
}
NonnullOwnPtrVector(const Vector<NonnullOwnPtr<T>>& other)
: Base(static_cast<const Base&>(other))
{
}
using Base::size;
using Iterator = VectorIterator<NonnullOwnPtrVector, T>;
Iterator begin() { return Iterator(*this, 0); }
Iterator end() { return Iterator(*this, size()); }
using ConstIterator = VectorIterator<const NonnullOwnPtrVector, const T>;
ConstIterator begin() const { return ConstIterator(*this, 0); }
ConstIterator end() const { return ConstIterator(*this, size()); }
T& at(int index) { return *Base::at(index); }
const T& at(int index) const { return *Base::at(index); }
T& operator[](int index) { return at(index); }
const T& operator[](int index) const { return at(index); }
T& first() { return at(0); }
const T& first() const { return at(0); }
T& last() { return at(size() - 1); }
const T& last() const { return at(size() - 1); }
};
}
using AK::NonnullOwnPtrVector;