serenity/Libraries/LibGfx/FloatRect.h
Andreas Kling 116cf92156 LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much
better visual clue about what type of metric is being used.
2020-06-10 10:59:04 +02:00

336 lines
9.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/LogStream.h>
#include <AK/String.h>
#include <LibGfx/FloatPoint.h>
#include <LibGfx/FloatSize.h>
#include <LibGfx/Orientation.h>
#include <LibGfx/Rect.h>
#include <LibGfx/TextAlignment.h>
#include <math.h>
namespace Gfx {
class FloatRect {
public:
FloatRect() {}
FloatRect(float x, float y, float width, float height)
: m_location(x, y)
, m_size(width, height)
{
}
FloatRect(const FloatPoint& location, const FloatSize& size)
: m_location(location)
, m_size(size)
{
}
FloatRect(const FloatRect& other)
: m_location(other.m_location)
, m_size(other.m_size)
{
}
explicit FloatRect(const IntRect& other)
: FloatRect((FloatPoint)other.location(), (FloatSize)other.size())
{
}
bool is_null() const
{
return width() == 0 && height() == 0;
}
bool is_empty() const
{
return width() <= 0 || height() <= 0;
}
void move_by(float dx, float dy)
{
m_location.move_by(dx, dy);
}
void move_by(const FloatPoint& delta)
{
m_location.move_by(delta);
}
FloatPoint center() const
{
return { x() + width() / 2, y() + height() / 2 };
}
void set_location(const FloatPoint& location)
{
m_location = location;
}
void set_size(const FloatSize& size)
{
m_size = size;
}
void set_size(float width, float height)
{
m_size.set_width(width);
m_size.set_height(height);
}
void inflate(float w, float h)
{
set_x(x() - w / 2);
set_width(width() + w);
set_y(y() - h / 2);
set_height(height() + h);
}
void shrink(float w, float h)
{
set_x(x() + w / 2);
set_width(width() - w);
set_y(y() + h / 2);
set_height(height() - h);
}
FloatRect shrunken(float w, float h) const
{
FloatRect rect = *this;
rect.shrink(w, h);
return rect;
}
FloatRect inflated(float w, float h) const
{
FloatRect rect = *this;
rect.inflate(w, h);
return rect;
}
FloatRect translated(float dx, float dy) const
{
FloatRect rect = *this;
rect.move_by(dx, dy);
return rect;
}
FloatRect translated(const FloatPoint& delta) const
{
FloatRect rect = *this;
rect.move_by(delta);
return rect;
}
bool contains_vertically(float y) const
{
return y >= top() && y <= bottom();
}
bool contains_horizontally(float x) const
{
return x >= left() && x <= right();
}
bool contains(float x, float y) const
{
return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
}
bool contains(const FloatPoint& point) const
{
return contains(point.x(), point.y());
}
bool contains(const FloatRect& other) const
{
return left() <= other.left()
&& right() >= other.right()
&& top() <= other.top()
&& bottom() >= other.bottom();
}
float primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
void set_primary_offset_for_orientation(Orientation orientation, float value) { m_location.set_primary_offset_for_orientation(orientation, value); }
float secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
void set_secondary_offset_for_orientation(Orientation orientation, float value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
float primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
float secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
void set_primary_size_for_orientation(Orientation orientation, float value) { m_size.set_primary_size_for_orientation(orientation, value); }
void set_secondary_size_for_orientation(Orientation orientation, float value) { m_size.set_secondary_size_for_orientation(orientation, value); }
float first_edge_for_orientation(Orientation orientation) const
{
if (orientation == Orientation::Vertical)
return top();
return left();
}
float last_edge_for_orientation(Orientation orientation) const
{
if (orientation == Orientation::Vertical)
return bottom();
return right();
}
float left() const { return x(); }
float right() const { return x() + width() - 1; }
float top() const { return y(); }
float bottom() const { return y() + height() - 1; }
void set_left(float left)
{
set_x(left);
}
void set_top(float top)
{
set_y(top);
}
void set_right(float right)
{
set_width(right - x() + 1);
}
void set_bottom(float bottom)
{
set_height(bottom - y() + 1);
}
void set_right_without_resize(float new_right)
{
float delta = new_right - right();
move_by(delta, 0);
}
void set_bottom_without_resize(float new_bottom)
{
float delta = new_bottom - bottom();
move_by(0, delta);
}
bool intersects(const FloatRect& other) const
{
return left() <= other.right()
&& other.left() <= right()
&& top() <= other.bottom()
&& other.top() <= bottom();
}
float x() const { return location().x(); }
float y() const { return location().y(); }
float width() const { return m_size.width(); }
float height() const { return m_size.height(); }
void set_x(float x) { m_location.set_x(x); }
void set_y(float y) { m_location.set_y(y); }
void set_width(float width) { m_size.set_width(width); }
void set_height(float height) { m_size.set_height(height); }
FloatPoint location() const { return m_location; }
FloatSize size() const { return m_size; }
Vector<FloatRect, 4> shatter(const FloatRect& hammer) const;
bool operator==(const FloatRect& other) const
{
return m_location == other.m_location
&& m_size == other.m_size;
}
void intersect(const FloatRect&);
static FloatRect intersection(const FloatRect& a, const FloatRect& b)
{
FloatRect r(a);
r.intersect(b);
return r;
}
FloatRect intersected(const FloatRect& other) const
{
return intersection(*this, other);
}
FloatRect united(const FloatRect&) const;
FloatPoint top_left() const { return { left(), top() }; }
FloatPoint top_right() const { return { right(), top() }; }
FloatPoint bottom_left() const { return { left(), bottom() }; }
FloatPoint bottom_right() const { return { right(), bottom() }; }
void align_within(const FloatRect&, TextAlignment);
void center_within(const FloatRect& other)
{
center_horizontally_within(other);
center_vertically_within(other);
}
void center_horizontally_within(const FloatRect& other)
{
set_x(other.center().x() - width() / 2);
}
void center_vertically_within(const FloatRect& other)
{
set_y(other.center().y() - height() / 2);
}
String to_string() const { return String::format("[%g,%g %gx%g]", x(), y(), width(), height()); }
private:
FloatPoint m_location;
FloatSize m_size;
};
inline void FloatPoint::constrain(const FloatRect& rect)
{
if (x() < rect.left())
set_x(rect.left());
else if (x() > rect.right())
set_x(rect.right());
if (y() < rect.top())
set_y(rect.top());
else if (y() > rect.bottom())
set_y(rect.bottom());
}
inline const LogStream& operator<<(const LogStream& stream, const FloatRect& value)
{
return stream << value.to_string();
}
inline IntRect enclosing_int_rect(const FloatRect& float_rect)
{
return { (int)float_rect.x(), (int)float_rect.y(), (int)ceilf(float_rect.width()), (int)ceilf(float_rect.height()) };
}
}