serenity/Userland/Applets/Keymap/main.cpp
Lucas CHOLLET 1a97382305 LibGUI: Make Application's construction fallible
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.

This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.

From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
2023-05-05 16:41:21 +01:00

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/*
* Copyright (c) 2021, Timur Sultanov <SultanovTS@yandex.ru>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "KeymapStatusWindow.h"
#include <LibCore/System.h>
#include <LibGUI/Application.h>
#include <LibGUI/ConnectionToWindowManagerServer.h>
#include <LibMain/Main.h>
#include <WindowServer/Window.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix getkeymap proc exec"));
auto app = TRY(GUI::Application::create(arguments));
auto window = TRY(KeymapStatusWindow::try_create());
window->set_has_alpha_channel(true);
window->set_title("Keymap");
window->resize(16, 16);
window->show();
window->make_window_manager(WindowServer::WMEventMask::KeymapChanged);
TRY(Core::System::pledge("stdio recvfd sendfd rpath getkeymap proc exec"));
return app->exec();
}