serenity/Ports/RetroArch/patches/0004-Use-SDL-software-instead-of-hardware-rendering.patch
Jelle Raaijmakers b2eaed43e9 Ports: Remove LibGL workarounds
Now that ports can find our OpenGL headers and shared library, remove
all configuration and patches that was previously needed to make ports
compile with LibGL.
2024-02-22 03:48:08 +01:00

23 lines
803 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: gouchi <gouchi@free.fr>
Date: Sat, 7 May 2022 18:21:50 +0200
Subject: [PATCH] Use SDL software instead of hardware rendering
---
gfx/drivers/sdl2_gfx.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/gfx/drivers/sdl2_gfx.c b/gfx/drivers/sdl2_gfx.c
index 4dbe33f446815aa212daf0dbb58c3d2e183e88ec..dd67b4aaec550cf375ea3da088363e266dc5aa31 100644
--- a/gfx/drivers/sdl2_gfx.c
+++ b/gfx/drivers/sdl2_gfx.c
@@ -182,7 +182,7 @@ static void sdl2_render_msg(sdl2_video_t *vid, const char *msg)
static void sdl2_init_renderer(sdl2_video_t *vid)
{
- unsigned flags = SDL_RENDERER_ACCELERATED;
+ unsigned flags = SDL_RENDERER_SOFTWARE;
if (vid->video.vsync)
flags |= SDL_RENDERER_PRESENTVSYNC;