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Liav A 89a8920764 Kernel: Untie PS2 mouse and keyboard devices from i8042 implementation
To ensure actual PS2 code is not tied to the i8042 code, we make them
separated in the following ways:
- PS2KeyboardDevice and PS2MouseDevice classes are no longer inheriting
  from the IRQHandler class. Instead we have specific IRQHandler derived
  class for the i8042 controller implementation, which is used to ensure
  that we don't end up mixing PS2 code with low-level interrupt handling
  functionality. In the future this means that we could add a driver for
  other PS2 controllers that might have only one interrupt handler but
  multiple PS2 devices are attached, therefore, making it easier to put
  the right propagation flow from the controller driver all the way to
  the HID core code.
- A simple abstraction layer is added between the PS2 command set which
  devices could use and the actual implementation low-level commands.
  This means that the code in PS2MouseDevice and PS2KeyboardDevice
  classes is no longer tied to i8042 implementation-specific commands,
  so now these objects could send PS2 commands to their PS2 controller
  and get a PS2Response which abstracts the given response too.
2023-06-21 05:02:09 -06:00
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Documentation Meta: Document that clang-15 is required, and update the compiler checks 2023-06-21 06:49:47 -04:00
Kernel Kernel: Untie PS2 mouse and keyboard devices from i8042 implementation 2023-06-21 05:02:09 -06:00
Ladybird Ladybird: Respect the audio channel configuration and buffer size 2023-06-21 06:14:15 +02:00
Meta Meta: Always use the default host compiler for the toolchain on macOS 2023-06-21 06:49:54 -04:00
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.prettierrc Meta: Move prettier config files to the root of the repository 2020-08-24 18:21:33 +02:00
.ycm_extra_conf.py Meta: Remove i686 references in YCM configuration 2022-12-28 11:53:41 +01:00
azure-pipelines.yml CI: Remove extraneous toolchain job from Azure CI 2022-12-28 15:26:12 -05:00
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CONTRIBUTING.md Meta: Fix a typo in CONTRIBUTING.md 2023-04-24 16:48:37 +01:00
LICENSE Meta: Update the year range in LICENSE :^) 2023-01-01 09:38:07 +00:00
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SECURITY.md Meta: Add a security policy 2022-06-29 03:29:27 +00:00

SerenityOS

Graphical Unix-like operating system for x86-64 computers.

GitHub Actions Status Azure DevOps Status Fuzzing Status Sonar Cube Static Analysis Discord

FAQ | Documentation | Build Instructions

About

SerenityOS is a love letter to '90s user interfaces with a custom Unix-like core. It flatters with sincerity by stealing beautiful ideas from various other systems.

Roughly speaking, the goal is a marriage between the aesthetic of late-1990s productivity software and the power-user accessibility of late-2000s *nix. This is a system by us, for us, based on the things we like.

You can watch videos of the system being developed on YouTube:

Screenshot

Screenshot as of b36968c.png

Features

  • Modern x86 64-bit kernel with pre-emptive multi-threading
  • Browser with JavaScript, WebAssembly, and more (check the spec compliance for JS, CSS, and Wasm)
  • Security features (hardware protections, limited userland capabilities, W^X memory, pledge & unveil, (K)ASLR, OOM-resistance, web-content isolation, state-of-the-art TLS algorithms, ...)
  • System services (WindowServer, LoginServer, AudioServer, WebServer, RequestServer, CrashServer, ...) and modern IPC
  • Good POSIX compatibility (LibC, Shell, syscalls, signals, pseudoterminals, filesystem notifications, standard Unix utilities, ...)
  • POSIX-like virtual file systems (/proc, /dev, /sys, /tmp, ...) and ext2 file system
  • Network stack and applications with support for IPv4, TCP, UDP; DNS, HTTP, Gemini, IMAP, NTP
  • Profiling, debugging and other development tools (Kernel-supported profiling, detailed program analysis with software emulation in UserspaceEmulator, CrashReporter, interactive GUI playground, HexEditor, HackStudio IDE for C++ and more)
  • Libraries for everything from cryptography to OpenGL, audio, JavaScript, GUI, playing chess, ...
  • Support for many common and uncommon file formats (PNG, JPEG, GIF, MP3, WAV, FLAC, ZIP, TAR, PDF, QOI, Gemini, ...)
  • Unified style and design philosophy, flexible theming system, custom (bitmap and vector) fonts
  • Games (Solitaire, Minesweeper, 2048, chess, Conway's Game of Life, ...) and demos (CatDog, Starfield, Eyes, mandelbrot set, WidgetGallery, ...)
  • Every-day GUI programs and utilities (Spreadsheet with JavaScript, TextEditor, Terminal, PixelPaint, various multimedia viewers and players, Mail, Assistant, Calculator, ...)

... and all of the above are right in this repository, no extra dependencies, built from-scratch by us :^)

Additionally, there are over two hundred ports of popular open-source software, including games, compilers, Unix tools, multimedia apps and more.

How do I read the documentation?

Man pages are available online at man.serenityos.org. These pages are generated from the Markdown source files in Base/usr/share/man and updated automatically.

When running SerenityOS you can use man for the terminal interface, or help for the GUI.

Code-related documentation can be found in the documentation folder.

How do I build and run this?

See the SerenityOS build instructions. Serenity runs on Linux, macOS (aarch64 might be a challenge), Windows (with WSL2) and many other *Nixes with hardware or software virtualization.

Get in touch and participate!

Join our Discord server: SerenityOS Discord

Before opening an issue, please see the issue policy.

A general guide for contributing can be found in CONTRIBUTING.md.

Authors

And many more! See here for a full contributor list. The people listed above have landed more than 100 commits in the project. :^)

License

SerenityOS is licensed under a 2-clause BSD license.