serenity/Kernel/LocalSocket.cpp
Andreas Kling 60d25f0f4a Kernel: Introduce threads, and refactor everything in support of it.
The scheduler now operates on threads, rather than on processes.
Each process has a main thread, and can have any number of additional
threads. The process exits when the main thread exits.

This patch doesn't actually spawn any additional threads, it merely
does all the plumbing needed to make it possible. :^)
2019-03-23 22:03:17 +01:00

181 lines
5.4 KiB
C++

#include <Kernel/LocalSocket.h>
#include <Kernel/UnixTypes.h>
#include <Kernel/Process.h>
#include <Kernel/VirtualFileSystem.h>
#include <LibC/errno_numbers.h>
//#define DEBUG_LOCAL_SOCKET
Retained<LocalSocket> LocalSocket::create(int type)
{
return adopt(*new LocalSocket(type));
}
LocalSocket::LocalSocket(int type)
: Socket(AF_LOCAL, type, 0)
{
#ifdef DEBUG_LOCAL_SOCKET
kprintf("%s(%u) LocalSocket{%p} created with type=%u\n", current->process().name().characters(), current->pid(), this, type);
#endif
}
LocalSocket::~LocalSocket()
{
}
bool LocalSocket::get_address(sockaddr* address, socklen_t* address_size)
{
// FIXME: Look into what fallback behavior we should have here.
if (*address_size != sizeof(sockaddr_un))
return false;
memcpy(address, &m_address, sizeof(sockaddr_un));
*address_size = sizeof(sockaddr_un);
return true;
}
KResult LocalSocket::bind(const sockaddr* address, socklen_t address_size)
{
ASSERT(!is_connected());
if (address_size != sizeof(sockaddr_un))
return KResult(-EINVAL);
if (address->sa_family != AF_LOCAL)
return KResult(-EINVAL);
const sockaddr_un& local_address = *reinterpret_cast<const sockaddr_un*>(address);
char safe_address[sizeof(local_address.sun_path) + 1];
memcpy(safe_address, local_address.sun_path, sizeof(local_address.sun_path));
#ifdef DEBUG_LOCAL_SOCKET
kprintf("%s(%u) LocalSocket{%p} bind(%s)\n", current->process().name().characters(), current->pid(), this, safe_address);
#endif
auto result = VFS::the().open(safe_address, O_CREAT | O_EXCL, S_IFSOCK | 0666, current->process().cwd_inode());
if (result.is_error()) {
if (result.error() == -EEXIST)
return KResult(-EADDRINUSE);
return result.error();
}
m_file = move(result.value());
ASSERT(m_file->inode());
m_file->inode()->bind_socket(*this);
m_address = local_address;
m_bound = true;
return KSuccess;
}
KResult LocalSocket::connect(const sockaddr* address, socklen_t address_size)
{
ASSERT(!m_bound);
if (address_size != sizeof(sockaddr_un))
return KResult(-EINVAL);
if (address->sa_family != AF_LOCAL)
return KResult(-EINVAL);
const sockaddr_un& local_address = *reinterpret_cast<const sockaddr_un*>(address);
char safe_address[sizeof(local_address.sun_path) + 1];
memcpy(safe_address, local_address.sun_path, sizeof(local_address.sun_path));
#ifdef DEBUG_LOCAL_SOCKET
kprintf("%s(%u) LocalSocket{%p} connect(%s)\n", current->process().name().characters(), current->pid(), this, safe_address);
#endif
auto descriptor_or_error = VFS::the().open(safe_address, 0, 0, current->process().cwd_inode());
if (descriptor_or_error.is_error())
return KResult(-ECONNREFUSED);
m_file = move(descriptor_or_error.value());
ASSERT(m_file->inode());
if (!m_file->inode()->socket())
return KResult(-ECONNREFUSED);
m_address = local_address;
auto peer = m_file->inode()->socket();
auto result = peer->queue_connection_from(*this);
if (result.is_error())
return result;
return current->wait_for_connect(*this);
}
void LocalSocket::attach_fd(SocketRole role)
{
if (role == SocketRole::Accepted) {
++m_accepted_fds_open;
} else if (role == SocketRole::Connected) {
++m_connected_fds_open;
} else if (role == SocketRole::Connecting) {
++m_connecting_fds_open;
}
}
void LocalSocket::detach_fd(SocketRole role)
{
if (role == SocketRole::Accepted) {
ASSERT(m_accepted_fds_open);
--m_accepted_fds_open;
} else if (role == SocketRole::Connected) {
ASSERT(m_connected_fds_open);
--m_connected_fds_open;
} else if (role == SocketRole::Connecting) {
ASSERT(m_connecting_fds_open);
--m_connecting_fds_open;
}
}
bool LocalSocket::can_read(SocketRole role) const
{
if (role == SocketRole::Listener)
return can_accept();
if (role == SocketRole::Accepted)
return (!m_connected_fds_open && !m_connecting_fds_open) || !m_for_server.is_empty();
if (role == SocketRole::Connected)
return !m_accepted_fds_open || !m_for_client.is_empty();
ASSERT_NOT_REACHED();
}
ssize_t LocalSocket::read(SocketRole role, byte* buffer, ssize_t size)
{
if (role == SocketRole::Accepted)
return m_for_server.read(buffer, size);
if (role == SocketRole::Connected)
return m_for_client.read(buffer, size);
ASSERT_NOT_REACHED();
}
ssize_t LocalSocket::write(SocketRole role, const byte* data, ssize_t size)
{
if (role == SocketRole::Accepted) {
if (!m_accepted_fds_open)
return -EPIPE;
return m_for_client.write(data, size);
}
if (role == SocketRole::Connected) {
if (!m_connected_fds_open && !m_connecting_fds_open)
return -EPIPE;
return m_for_server.write(data, size);
}
ASSERT_NOT_REACHED();
}
bool LocalSocket::can_write(SocketRole role) const
{
if (role == SocketRole::Accepted)
return (!m_connected_fds_open && !m_connecting_fds_open) || m_for_client.bytes_in_write_buffer() < 4096;
if (role == SocketRole::Connected)
return !m_accepted_fds_open || m_for_server.bytes_in_write_buffer() < 4096;
ASSERT_NOT_REACHED();
}
ssize_t LocalSocket::sendto(const void*, size_t, int, const sockaddr*, socklen_t)
{
ASSERT_NOT_REACHED();
}
ssize_t LocalSocket::recvfrom(void*, size_t, int flags, sockaddr*, socklen_t*)
{
ASSERT_NOT_REACHED();
}