serenity/Userland/Utilities/tsort.cpp

149 lines
5.5 KiB
C++

/*
* Copyright (c) 2022, Eli Youngs <eli.m.youngs@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/CharacterTypes.h>
#include <AK/HashMap.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/File.h>
#include <LibCore/System.h>
#include <LibMain/Main.h>
enum NodeStatus {
NotSeen,
Seen,
Prioritized,
};
struct Node {
StringView name;
OrderedHashTable<StringView> ancestors;
NodeStatus status;
};
using NodeMap = OrderedHashMap<StringView, Node>;
using NodeStack = Vector<Node&>;
static void handle_cycle(NodeStack& stack, Node& duplicated_node, bool quiet)
{
// Report on a cycle by moving down the stack of dependencies, logging every node
// between the implicit top of the stack (represented by duplicate_node) and that
// node's first appearance.
if (!quiet)
warnln("tsort: The following nodes form a cycle");
for (auto it = stack.rbegin(); it != stack.rend(); ++it) {
auto node = *it;
node.status = NodeStatus::NotSeen;
if (!quiet)
warnln("tsort: {}", node.name);
if (node.name == duplicated_node.name)
return;
}
}
static void prioritize_nodes(Node& start, NodeMap& node_map, NodeStack& stack, bool quiet)
{
// Prioritize (topologically sort) a subset of a directed graph using a depth first
// search. The "deepest" nodes are the earliest ancestors of all other nodes and
// have no dependencies. To avoid a stack overflow when processing deep dependency
// chains, this function does not call itself recursively. Instead, the recursive
// algorithm is implemented on a provided stack.
VERIFY(stack.is_empty());
stack.append(start);
while (!stack.is_empty()) {
auto& node = stack.last();
// If a node has already been prioritized, it can be ignored.
if (node.status == NodeStatus::Prioritized) {
stack.take_last();
continue;
}
// Keep track of which nodes have been seen to detect cycles.
node.status = NodeStatus::Seen;
if (node.ancestors.is_empty()) {
// If a node has no remaining ancestors (dependencies), it either never had
// ancestors, or its ancestors have already been prioritized. In either case,
// this is now the deepest un-prioritized node, which makes it the next
// highest priority.
node.status = NodeStatus::Prioritized;
outln("{}", stack.take_last().name);
} else {
auto next_ancestor_name = node.ancestors.take_last();
auto& next_ancestor = node_map.get(next_ancestor_name).release_value();
if (next_ancestor.status == NodeStatus::Seen)
// If the same node is seen multiple times, this represents a cycle in
// the graph. To avoid an infinite loop, the duplicate node is not added
// to the stack a second time. Instead, the edge is deliberately ignored,
// and the topological sort proceeds as though the cycle did not exist.
handle_cycle(stack, next_ancestor, quiet);
else
// Recursively prioritize all ancestors.
stack.append(next_ancestor);
}
}
}
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath"));
StringView path;
bool quiet = false;
Core::ArgsParser args_parser;
args_parser.add_positional_argument(path, "Path to file", "path", Core::ArgsParser::Required::No);
args_parser.add_option(quiet, "Suppress warnings about cycles", "quiet", 'q');
args_parser.parse(arguments);
auto file = TRY(Core::File::open_file_or_standard_stream(path, Core::File::OpenMode::Read));
auto input_bytes = TRY(file->read_until_eof());
auto inputs = StringView(input_bytes).split_view_if(is_ascii_space);
if (inputs.is_empty())
return 0;
if (inputs.size() % 2 != 0) {
warnln("tsort: the number of inputs must be even");
return 1;
}
NodeMap node_map;
// Each pair of inputs (e.g. "a b") represents an edge of a directed acyclic graph.
// If the same input is repeated (e.g. "a a"), this defines a single node with no
// connection to any other nodes. Otherwise, the first input is interpreted as an
// ancestor of the second.
for (size_t i = 0; i < inputs.size(); i += 2) {
auto ancestor_name = inputs[i];
auto descendent_name = inputs[i + 1];
TRY(node_map.try_ensure(descendent_name, [&]() { return Node { descendent_name, OrderedHashTable<StringView> {}, NodeStatus::NotSeen }; }));
if (descendent_name != ancestor_name) {
TRY(node_map.try_ensure(ancestor_name, [&]() { return Node { ancestor_name, OrderedHashTable<StringView> {}, NodeStatus::NotSeen }; }));
// Creating the ancestor_node might cause the node_map to expand, re-hash
// its contents, and invalidate existing references to its values. To handle
// this, we always get a new reference to the descendent_node.
auto& descendent_node = node_map.get(descendent_name).release_value();
TRY(descendent_node.ancestors.try_set(ancestor_name));
}
}
// Each node must be checked individually, since any node could be disconnected from
// the rest of the graph.
NodeStack stack;
for (auto& entry : node_map) {
auto& node_to_prioritize = entry.value;
if (node_to_prioritize.status == NodeStatus::NotSeen)
prioritize_nodes(node_to_prioritize, node_map, stack, quiet);
}
return 0;
}