serenity/Widgets/Window.h
Andreas Kling 6f9e0e3876 After moving a window, try to repaint a bit less.
Only repaint windows that intersect either the old or the new rect.
Also only repaint those rects in the root widget.
2018-10-12 19:39:48 +02:00

47 lines
1.2 KiB
C++

#pragma once
#include <AK/String.h>
#include "Object.h"
#include "Rect.h"
class Widget;
class Window final : public Object {
public:
explicit Window(Object* parent = nullptr);
virtual ~Window() override;
String title() const { return m_title; }
void setTitle(String&&);
int x() const { return m_rect.x(); }
int y() const { return m_rect.y(); }
int width() const { return m_rect.width(); }
int height() const { return m_rect.height(); }
const Rect& rect() const { return m_rect; }
void setRect(const Rect&);
Point position() const { return m_rect.location(); }
void setPosition(const Point& position) { setRect({ position.x(), position.y(), width(), height() }); }
Widget* mainWidget() { return m_mainWidget; }
const Widget* mainWidget() const { return m_mainWidget; }
void setMainWidget(Widget*);
virtual void event(Event&) override;
bool isBeingDragged() const { return m_isBeingDragged; }
void setIsBeingDragged(bool b) { m_isBeingDragged = b; }
void repaint();
private:
String m_title;
Rect m_rect;
Widget* m_mainWidget { nullptr };
bool m_isBeingDragged { false };
};