serenity/ELFLoader/ELFImage.h

157 lines
4.7 KiB
C++

#pragma once
#include <AK/HashMap.h>
#include <AK/MappedFile.h>
#include <AK/OwnPtr.h>
#include "elf.h"
class ELFImage {
public:
explicit ELFImage(MappedFile&&);
~ELFImage();
void dump();
bool isValid() const { return m_isValid; }
bool parse();
class Section;
class RelocationSection;
class Symbol;
class Relocation;
class Symbol {
public:
Symbol(const ELFImage& image, unsigned index, const Elf32_Sym& sym)
: m_image(image)
, m_sym(sym)
, m_index(index)
{
}
~Symbol() { }
const char* name() const { return m_image.tableString(m_sym.st_name); }
unsigned sectionIndex() const { return m_sym.st_shndx; }
unsigned value() const { return m_sym.st_value; }
unsigned size() const { return m_sym.st_size; }
unsigned index() const { return m_index; }
unsigned type() const { return ELF32_ST_TYPE(m_sym.st_info); }
const Section section() const { return m_image.section(sectionIndex()); }
private:
const ELFImage& m_image;
const Elf32_Sym& m_sym;
const unsigned m_index;
};
class Section {
public:
Section(const ELFImage& image, unsigned sectionIndex)
: m_image(image)
, m_sectionHeader(image.sectionHeader(sectionIndex))
, m_sectionIndex(sectionIndex)
{
}
~Section() { }
const char* name() const { return m_image.sectionHeaderTableString(m_sectionHeader.sh_name); }
unsigned type() const { return m_sectionHeader.sh_type; }
unsigned offset() const { return m_sectionHeader.sh_offset; }
unsigned size() const { return m_sectionHeader.sh_size; }
unsigned entrySize() const { return m_sectionHeader.sh_entsize; }
unsigned entryCount() const { return size() / entrySize(); }
const char* rawData() const { return m_image.rawData(m_sectionHeader.sh_offset); }
bool isUndefined() const { return m_sectionIndex == SHN_UNDEF; }
const RelocationSection relocations() const;
protected:
friend class RelocationSection;
const ELFImage& m_image;
const Elf32_Shdr& m_sectionHeader;
unsigned m_sectionIndex;
};
class RelocationSection : public Section {
public:
RelocationSection(const Section& section)
: Section(section.m_image, section.m_sectionIndex)
{
}
unsigned relocationCount() const { return entryCount(); }
const Relocation relocation(unsigned index) const;
template<typename F> void forEachRelocation(F) const;
};
class Relocation {
public:
Relocation(const ELFImage& image, const Elf32_Rel& rel)
: m_image(image)
, m_rel(rel)
{
}
~Relocation() { }
unsigned offset() const { return m_rel.r_offset; }
unsigned type() const { return ELF32_R_TYPE(m_rel.r_info); }
unsigned symbolIndex() const { return ELF32_R_SYM(m_rel.r_info); }
const Symbol symbol() const { return m_image.symbol(symbolIndex()); }
private:
const ELFImage& m_image;
const Elf32_Rel& m_rel;
};
unsigned symbolCount() const;
unsigned sectionCount() const;
const Symbol symbol(unsigned) const;
const Section section(unsigned) const;
template<typename F> void forEachSectionOfType(unsigned, F) const;
template<typename F> void forEachSymbol(F) const;
// NOTE: Returns section(0) if section with name is not found.
// FIXME: I don't love this API.
const Section lookupSection(const char* name) const;
private:
bool parseHeader();
const char* rawData(unsigned offset) const;
const Elf32_Ehdr& header() const;
const Elf32_Shdr& sectionHeader(unsigned) const;
const char* tableString(unsigned offset) const;
const char* sectionHeaderTableString(unsigned offset) const;
const char* sectionIndexToString(unsigned index);
MappedFile m_file;
HashMap<String, unsigned> m_sections;
bool m_isValid { false };
unsigned m_symbolTableSectionIndex { 0 };
unsigned m_stringTableSectionIndex { 0 };
};
template<typename F>
inline void ELFImage::forEachSectionOfType(unsigned type, F func) const
{
for (unsigned i = 0; i < sectionCount(); ++i) {
auto& section = this->section(i);
if (section.type() == type)
func(section);
}
}
template<typename F>
inline void ELFImage::RelocationSection::forEachRelocation(F func) const
{
for (unsigned i = 0; i < relocationCount(); ++i)
func(relocation(i));
}
template<typename F>
inline void ELFImage::forEachSymbol(F func) const
{
for (unsigned i = 0; i < symbolCount(); ++i)
func(symbol(i));
}