serenity/Libraries/LibGUI/ItemListModel.h
AnotherTest e75247a75b DisplaySettings+LibGUI: Move ItemListModel into LibGUI
Without this model, comboboxes are abysmal to work with, so let's not
redefine it every time.
2020-08-29 17:42:03 +02:00

82 lines
2.5 KiB
C++

/*
* Copyright (c) 2019-2020, Jesse Buhgaiar <jooster669@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibGUI/Model.h>
namespace GUI {
template<typename T>
class ItemListModel final : public Model {
public:
static NonnullRefPtr<ItemListModel> create(const Vector<T>& data) { return adopt(*new ItemListModel<T>(data)); }
virtual ~ItemListModel() override { }
virtual int row_count(const ModelIndex&) const override
{
return m_data.size();
}
virtual int column_count(const ModelIndex&) const override
{
return 1;
}
virtual String column_name(int) const override
{
return "Data";
}
virtual Variant data(const ModelIndex& index, ModelRole role) const override
{
if (role == ModelRole::TextAlignment)
return Gfx::TextAlignment::CenterLeft;
if (role == ModelRole::Display)
return m_data.at(index.row());
return {};
}
virtual void update() override
{
did_update();
}
private:
explicit ItemListModel(const Vector<T>& data)
: m_data(data)
{
}
const Vector<T>& m_data;
};
}