serenity/Libraries/LibGUI/Dialog.cpp
Linus Groh 55bd54f91f LibGUI: Don't center dialog within parent if window is not visible
Windows have an initial off-screen rect, so when a dialog is created and
shown before its parent window, in which it is centered, it would be
invisible to the user.

Fixes #3172.
2020-08-16 16:37:39 +02:00

97 lines
2.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibCore/EventLoop.h>
#include <LibGUI/Dialog.h>
#include <LibGUI/Event.h>
namespace GUI {
Dialog::Dialog(Window* parent_window)
: Window(parent_window)
{
set_modal(true);
}
Dialog::~Dialog()
{
}
int Dialog::exec()
{
ASSERT(!m_event_loop);
m_event_loop = make<Core::EventLoop>();
if (parent() && parent()->is_window()) {
auto& parent_window = *static_cast<Window*>(parent());
if (parent_window.is_visible()) {
auto new_rect = rect();
new_rect.center_within(parent_window.rect());
set_rect(new_rect);
} else {
center_on_screen();
}
} else {
center_on_screen();
}
show();
auto result = m_event_loop->exec();
m_event_loop = nullptr;
dbg() << *this << ": Event loop returned with result " << result;
remove_from_parent();
return result;
}
void Dialog::done(int result)
{
if (!m_event_loop)
return;
m_result = result;
dbg() << *this << ": Quit event loop with result " << result;
m_event_loop->quit(result);
}
void Dialog::event(Core::Event& event)
{
if (event.type() == Event::KeyUp) {
auto& key_event = static_cast<KeyEvent&>(event);
if (key_event.key() == KeyCode::Key_Escape) {
done(ExecCancel);
event.accept();
return;
}
}
Window::event(event);
}
void Dialog::close()
{
Window::close();
m_event_loop->quit(ExecCancel);
}
}