serenity/Libraries/LibGUI/ControlBoxButton.h
thankyouverycool bf59cd7ca5 LibGUI: Add ControlBoxButton to LibGUI
ControlBoxButton consolidates the paint_event for buttons
used in composite box widgets like ComboBox and SpinBox. Its
button bitmaps are built with create_from_ascii like WindowFrame
and ScrollBar controls, making theming more uniform.
2020-07-20 21:03:48 +02:00

53 lines
1.8 KiB
C++

/*
* Copyright (c) 2020, Charles Chaucer <thankyouverycool@github>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGUI/Button.h>
namespace GUI {
class ControlBoxButton final : public Button {
C_OBJECT(ControlBoxButton);
public:
enum Type {
UpArrow,
DownArrow
};
virtual ~ControlBoxButton() override;
private:
explicit ControlBoxButton(const Type type);
virtual void paint_event(PaintEvent& event) override;
Type m_type { DownArrow };
Type type() const { return m_type; }
};
}