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![]() Now that ports can find our OpenGL headers and shared library, remove all configuration and patches that was previously needed to make ports compile with LibGL. |
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patches | ||
package.sh | ||
ReadMe.md |
Non-obvious OOM on default VM settings
If the game seems to initialize window fine, starts loading some of the characters, but then crashes with a weird stack trace pointing somewhere to LibGL, make sure that you have enough memory. This crash is verified not to happen on 4GB of RAM.