serenity/AK/ByteBuffer.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

25 lines
482 B
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ByteBuffer.h>
namespace AK {
bool ByteBuffer::operator==(const ByteBuffer& other) const
{
if (is_empty() != other.is_empty())
return false;
if (is_empty())
return true;
if (size() != other.size())
return false;
// So they both have data, and the same length.
return !__builtin_memcmp(data(), other.data(), size());
}
}