serenity/Kernel/Tasks/PowerStateSwitchTask.cpp
Liav A 3fd4997fc2 Kernel: Don't allocate memory for names of processes and threads
Instead, use the FixedCharBuffer class to ensure we always use a static
buffer storage for these names. This ensures that if a Process or a
Thread were created, there's a guarantee that setting a new name will
never fail, as only copying of strings should be done to that static
storage.

The limits which are set are 32 characters for processes' names and 64
characters for thread names - this is because threads' names could be
more verbose than processes' names.
2023-08-09 21:06:54 -06:00

198 lines
7.7 KiB
C++

/*
* Copyright (c) 2023, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Platform.h>
#if ARCH(X86_64)
# include <Kernel/Arch/x86_64/I8042Reboot.h>
# include <Kernel/Arch/x86_64/Shutdown.h>
#elif ARCH(AARCH64)
# include <Kernel/Arch/aarch64/RPi/Watchdog.h>
#endif
#include <AK/StringView.h>
#include <Kernel/Arch/PowerState.h>
#include <Kernel/FileSystem/FileSystem.h>
#include <Kernel/FileSystem/VirtualFileSystem.h>
#include <Kernel/Firmware/ACPI/Parser.h>
#include <Kernel/Library/Panic.h>
#include <Kernel/Sections.h>
#include <Kernel/TTY/ConsoleManagement.h>
#include <Kernel/Tasks/FinalizerTask.h>
#include <Kernel/Tasks/PowerStateSwitchTask.h>
#include <Kernel/Tasks/Process.h>
#include <Kernel/Tasks/Scheduler.h>
namespace Kernel {
Thread* g_power_state_switch_task;
bool g_in_system_shutdown { false };
void PowerStateSwitchTask::power_state_switch_task(void* raw_entry_data)
{
Thread::current()->set_priority(THREAD_PRIORITY_HIGH);
auto entry_data = bit_cast<PowerStateCommand>(raw_entry_data);
switch (entry_data) {
case PowerStateCommand::Shutdown:
MUST(PowerStateSwitchTask::perform_shutdown());
break;
case PowerStateCommand::Reboot:
MUST(PowerStateSwitchTask::perform_reboot());
break;
default:
PANIC("Unknown power state command: {}", to_underlying(entry_data));
}
// Although common, the system may not halt through this task.
// Clear the power state switch task so that it can be spawned again.
g_power_state_switch_task = nullptr;
}
void PowerStateSwitchTask::spawn(PowerStateCommand command)
{
VERIFY(g_power_state_switch_task == nullptr);
auto [_, power_state_switch_task_thread] = MUST(Process::create_kernel_process(
"Power State Switch Task"sv, power_state_switch_task, bit_cast<void*>(command)));
g_power_state_switch_task = move(power_state_switch_task_thread);
}
ErrorOr<void> PowerStateSwitchTask::perform_reboot()
{
dbgln("acquiring FS locks...");
FileSystem::lock_all();
dbgln("syncing mounted filesystems...");
FileSystem::sync();
dbgln("attempting reboot via ACPI");
if (ACPI::is_enabled())
ACPI::Parser::the()->try_acpi_reboot();
arch_specific_reboot();
dbgln("reboot attempts failed, applications will stop responding.");
dmesgln("Reboot can't be completed. It's safe to turn off the computer!");
Processor::halt();
}
ErrorOr<void> PowerStateSwitchTask::perform_shutdown()
{
// We assume that by this point userland has tried as much as possible to shut down everything in an orderly fashion.
// Therefore, we force kill remaining processes, including Kernel processes, except the finalizer and ourselves.
dbgln("Killing remaining processes...");
Optional<Process&> finalizer_process;
Process::all_instances().for_each([&](Process& process) {
if (process.pid() == g_finalizer->process().pid())
finalizer_process = process;
});
VERIFY(finalizer_process.has_value());
// Allow init process and finalizer task to be killed.
g_in_system_shutdown = true;
// Make sure to kill all user processes first, otherwise we might get weird hangups.
TRY(kill_processes(ProcessKind::User, finalizer_process->pid()));
TRY(kill_processes(ProcessKind::Kernel, finalizer_process->pid()));
finalizer_process->die();
finalizer_process->finalize();
size_t alive_process_count = 0;
Process::all_instances().for_each([&](Process& process) {
if (process.pid() != Process::current().pid() && !process.is_dead())
alive_process_count++;
});
// Don't panic here (since we may panic in a bit anyways) but report the probable cause of an unclean shutdown.
if (alive_process_count != 0)
dbgln("We're not the last process alive; proper shutdown may fail!");
ConsoleManagement::the().switch_to_debug();
dbgln("Locking all file systems...");
FileSystem::lock_all();
FileSystem::sync();
dbgln("Unmounting all file systems...");
auto unmount_was_successful = true;
while (unmount_was_successful) {
unmount_was_successful = false;
Vector<Mount&, 16> mounts;
TRY(VirtualFileSystem::the().for_each_mount([&](auto const& mount) -> ErrorOr<void> {
TRY(mounts.try_append(const_cast<Mount&>(mount)));
return {};
}));
if (mounts.is_empty())
break;
auto const remaining_mounts = mounts.size();
while (!mounts.is_empty()) {
auto& mount = mounts.take_last();
mount.guest_fs().flush_writes();
auto mount_path = TRY(mount.absolute_path());
auto& mount_inode = mount.guest();
auto const result = VirtualFileSystem::the().unmount(mount_inode, mount_path->view());
if (result.is_error()) {
dbgln("Error during unmount of {}: {}", mount_path, result.error());
// FIXME: For unknown reasons the root FS stays busy even after everything else has shut down and was unmounted.
// Until we find the underlying issue, allow an unclean shutdown here.
if (remaining_mounts <= 1)
dbgln("BUG! One mount remaining; the root file system may not be unmountable at all. Shutting down anyways.");
} else {
unmount_was_successful = true;
}
}
}
dbgln("Attempting system shutdown...");
arch_specific_poweroff();
dbgln("shutdown attempts failed, applications will stop responding.");
dmesgln("Shutdown can't be completed. It's safe to turn off the computer!");
Processor::halt();
}
ErrorOr<void> PowerStateSwitchTask::kill_processes(ProcessKind kind, ProcessID finalizer_pid)
{
bool kill_kernel_processes = kind == ProcessKind::Kernel;
Process::all_instances().for_each([&](Process& process) {
if (process.pid() != Process::current().pid() && process.pid() != finalizer_pid && process.is_kernel_process() == kill_kernel_processes) {
process.die();
}
});
// Although we *could* finalize processes ourselves (g_in_system_shutdown allows this),
// we're nice citizens and let the finalizer task perform final duties before we kill it.
Scheduler::notify_finalizer();
int alive_process_count = 1;
MonotonicTime last_status_time = TimeManagement::the().monotonic_time();
while (alive_process_count > 0) {
Scheduler::yield();
alive_process_count = 0;
Process::all_instances().for_each([&](Process& process) {
if (process.pid() != Process::current().pid() && !process.is_dead() && process.pid() != finalizer_pid && process.is_kernel_process() == kill_kernel_processes)
alive_process_count++;
});
if (TimeManagement::the().monotonic_time() - last_status_time > Duration::from_seconds(2)) {
last_status_time = TimeManagement::the().monotonic_time();
dmesgln("Waiting on {} processes to exit...", alive_process_count);
if constexpr (PROCESS_DEBUG) {
Process::all_instances().for_each_const([&](Process const& process) {
if (process.pid() != Process::current().pid() && !process.is_dead() && process.pid() != finalizer_pid && process.is_kernel_process() == kill_kernel_processes) {
dbgln("Process {:2} kernel={} dead={} dying={} ({})",
process.pid(), process.is_kernel_process(), process.is_dead(), process.is_dying(),
process.name().with([](auto& name) { return name.representable_view(); }));
}
});
}
}
}
return {};
}
}