serenity/Userland/Libraries/LibSQL/BTree.h
Jan de Visser 85a84b0794 LibSQL: Introduce Serializer as a mediator between Heap and client code
Classes reading and writing to the data heap would communicate directly
with the Heap object, and transfer ByteBuffers back and forth with it.
This makes things like caching and locking hard. Therefore all data
persistence activity will be funneled through a Serializer object which
in turn submits it to the Heap.

Introducing this unfortunately resulted in a huge amount of churn, in
which a number of smaller refactorings got caught up as well.
2021-08-21 22:03:30 +02:00

206 lines
5.8 KiB
C++

/*
* Copyright (c) 2021, Jan de Visser <jan@de-visser.net>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <AK/NonnullRefPtr.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/Optional.h>
#include <AK/RefPtr.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibCore/File.h>
#include <LibCore/Object.h>
#include <LibSQL/Forward.h>
#include <LibSQL/Heap.h>
#include <LibSQL/Index.h>
#include <LibSQL/Key.h>
namespace SQL {
/**
* The BTree class models a B-Tree index. It contains a collection of
* Key objects organized in TreeNode objects. Keys can be inserted,
* located, deleted, and the set can be traversed in sort order. All keys in
* a tree have the same underlying structure. A BTree's TreeNodes and
* the keys it includes are lazily loaded from the Heap when needed.
*
* The classes implementing the B-Tree functionality are BTree, TreeNode,
* BTreeIterator, and DownPointer (a smart pointer-like helper class).
*/
class DownPointer {
public:
explicit DownPointer(TreeNode*, u32 = 0);
DownPointer(TreeNode*, TreeNode*);
DownPointer(DownPointer const&);
DownPointer(TreeNode*, DownPointer&);
~DownPointer() = default;
[[nodiscard]] u32 pointer() const { return m_pointer; }
TreeNode* node();
private:
void deserialize(Serializer&);
TreeNode* m_owner;
u32 m_pointer { 0 };
OwnPtr<TreeNode> m_node { nullptr };
friend TreeNode;
};
class TreeNode : public IndexNode {
public:
TreeNode(BTree&, u32 = 0);
TreeNode(BTree&, TreeNode*, u32 = 0);
TreeNode(BTree&, TreeNode*, TreeNode*, u32 = 0);
~TreeNode() override = default;
[[nodiscard]] BTree& tree() const { return m_tree; }
[[nodiscard]] TreeNode* up() const { return m_up; }
[[nodiscard]] size_t size() const { return m_entries.size(); }
[[nodiscard]] size_t length() const;
[[nodiscard]] Vector<Key> entries() const { return m_entries; }
[[nodiscard]] u32 down_pointer(size_t) const;
[[nodiscard]] TreeNode* down_node(size_t);
[[nodiscard]] bool is_leaf() const { return m_is_leaf; }
Key const& operator[](size_t) const;
bool insert(Key const&);
bool update_key_pointer(Key const&);
TreeNode* node_for(Key const&);
Optional<u32> get(Key&);
void deserialize(Serializer&);
void serialize(Serializer&) const;
private:
TreeNode(BTree&, TreeNode*, DownPointer&, u32 = 0);
void dump_if(int, String&& = "");
bool insert_in_leaf(Key const&);
void just_insert(Key const&, TreeNode* = nullptr);
void split();
void list_node(int);
BTree& m_tree;
TreeNode* m_up;
Vector<Key> m_entries;
bool m_is_leaf { true };
Vector<DownPointer> m_down;
friend BTree;
friend BTreeIterator;
};
class BTree : public Index {
C_OBJECT(BTree);
public:
~BTree() override = default;
u32 root() const { return (m_root) ? m_root->pointer() : 0; }
bool insert(Key const&);
bool update_key_pointer(Key const&);
Optional<u32> get(Key&);
BTreeIterator find(Key const& key);
BTreeIterator begin();
static BTreeIterator end();
void list_tree();
Function<void(void)> on_new_root;
private:
BTree(Serializer&, NonnullRefPtr<TupleDescriptor> const&, bool unique, u32 pointer);
BTree(Serializer&, NonnullRefPtr<TupleDescriptor> const&, u32 pointer);
void initialize_root();
TreeNode* new_root();
OwnPtr<TreeNode> m_root { nullptr };
friend BTreeIterator;
friend DownPointer;
friend TreeNode;
};
class BTreeIterator {
public:
[[nodiscard]] bool is_end() const { return m_where == Where::End; }
[[nodiscard]] size_t index() const { return m_index; }
bool update(Key const&);
bool operator==(BTreeIterator const& other) const { return cmp(other) == 0; }
bool operator!=(BTreeIterator const& other) const { return cmp(other) != 0; }
bool operator<(BTreeIterator const& other) const { return cmp(other) < 0; }
bool operator>(BTreeIterator const& other) const { return cmp(other) > 0; }
bool operator<=(BTreeIterator const& other) const { return cmp(other) <= 0; }
bool operator>=(BTreeIterator const& other) const { return cmp(other) >= 0; }
bool operator==(Key const& other) const { return cmp(other) == 0; }
bool operator!=(Key const& other) const { return cmp(other) != 0; }
bool operator<(Key const& other) const { return cmp(other) < 0; }
bool operator>(Key const& other) const { return cmp(other) > 0; }
bool operator<=(Key const& other) const { return cmp(other) <= 0; }
bool operator>=(Key const& other) const { return cmp(other) >= 0; }
BTreeIterator operator++()
{
*this = next();
return *this;
}
BTreeIterator operator++(int)
{
*this = next();
return *this;
}
BTreeIterator operator--()
{
*this = previous();
return *this;
}
BTreeIterator const operator--(int)
{
*this = previous();
return *this;
}
Key const& operator*() const
{
VERIFY(!is_end());
return (*m_current)[m_index];
}
Key const& operator->() const
{
VERIFY(!is_end());
return (*m_current)[m_index];
}
BTreeIterator& operator=(BTreeIterator const&);
BTreeIterator(BTreeIterator const&) = default;
private:
BTreeIterator(TreeNode*, int index);
static BTreeIterator end() { return BTreeIterator(nullptr, -1); }
[[nodiscard]] int cmp(BTreeIterator const&) const;
[[nodiscard]] int cmp(Key const&) const;
[[nodiscard]] BTreeIterator next() const;
[[nodiscard]] BTreeIterator previous() const;
[[nodiscard]] Key key() const;
enum class Where {
Valid,
End
};
Where m_where { Where::Valid };
TreeNode* m_current { nullptr };
int m_index { -1 };
friend BTree;
};
}