serenity/Kernel/Storage/Partition/EBRPartitionTable.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

33 lines
839 B
C++

/*
* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <AK/RefPtr.h>
#include <AK/Result.h>
#include <AK/Vector.h>
#include <Kernel/Storage/Partition/DiskPartition.h>
#include <Kernel/Storage/Partition/MBRPartitionTable.h>
namespace Kernel {
struct EBRPartitionHeader;
class EBRPartitionTable : public MBRPartitionTable {
public:
~EBRPartitionTable();
static Result<NonnullOwnPtr<EBRPartitionTable>, PartitionTable::Error> try_to_initialize(const StorageDevice&);
explicit EBRPartitionTable(const StorageDevice&);
virtual bool is_valid() const override { return m_valid; };
private:
void search_extended_partition(const StorageDevice&, MBRPartitionTable&, u64, size_t limit);
bool m_valid { false };
};
}