serenity/Userland/Applications/SoundPlayer/SampleWidget.cpp
Hendiadyoin1 ed46d52252 Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.

Also clean up some stale math includes and improper floatingpoint usage.
2021-07-19 16:34:21 +04:30

63 lines
1.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SampleWidget.h"
#include <AK/Math.h>
#include <LibAudio/Buffer.h>
#include <LibGUI/Painter.h>
SampleWidget::SampleWidget()
{
}
SampleWidget::~SampleWidget()
{
}
void SampleWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(frame_inner_rect(), Color::Black);
float sample_max = 0;
int count = 0;
int x_offset = frame_inner_rect().x();
int x = x_offset;
int y_offset = frame_inner_rect().center().y();
if (m_buffer) {
int samples_per_pixel = m_buffer->sample_count() / frame_inner_rect().width();
for (int sample_index = 0; sample_index < m_buffer->sample_count() && (x - x_offset) < frame_inner_rect().width(); ++sample_index) {
float sample = AK::fabs((float)m_buffer->samples()[sample_index].left);
sample_max = max(sample, sample_max);
++count;
if (count >= samples_per_pixel) {
Gfx::IntPoint min_point = { x, y_offset + static_cast<int>(-sample_max * frame_inner_rect().height() / 2) };
Gfx::IntPoint max_point = { x++, y_offset + static_cast<int>(sample_max * frame_inner_rect().height() / 2) };
painter.draw_line(min_point, max_point, Color::Green);
count = 0;
sample_max = 0;
}
}
} else {
painter.draw_line({ x, y_offset }, { frame_inner_rect().width(), y_offset }, Color::Green);
}
}
void SampleWidget::set_buffer(RefPtr<Audio::Buffer> buffer)
{
if (m_buffer == buffer)
return;
m_buffer = buffer;
update();
}