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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
55 lines
796 B
C++
55 lines
796 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/StdLibExtras.h>
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namespace AK {
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template<typename Callback>
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class ScopeGuard {
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public:
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ScopeGuard(Callback callback)
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: m_callback(move(callback))
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{
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}
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~ScopeGuard()
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{
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m_callback();
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}
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private:
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Callback m_callback;
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};
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template<typename Callback>
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class ArmedScopeGuard {
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public:
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ArmedScopeGuard(Callback callback)
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: m_callback(move(callback))
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{
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}
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~ArmedScopeGuard()
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{
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if (m_armed)
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m_callback();
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}
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void disarm() { m_armed = false; }
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private:
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Callback m_callback;
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bool m_armed { true };
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};
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}
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using AK::ArmedScopeGuard;
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using AK::ScopeGuard;
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