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We need to be able to prevent a WaitQueue from being modified by another CPU. So, add a SpinLock to it. Because this pushes some other class over the 64 byte limit, we also need to add another 128-byte bucket to the slab allocator. |
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kmalloc.cpp | ||
kmalloc.h | ||
SlabAllocator.cpp | ||
SlabAllocator.h |