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![Sam Atkins](/assets/img/avatar_default.png)
Apologies for the enormous commit, but I don't see a way to split this up nicely. In the vast majority of cases it's a simple change. A few extra places can use TRY instead of manual error checking though. :^)
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibTest/TestCase.h>
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#include <AK/ByteBuffer.h>
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TEST_CASE(equality_operator)
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{
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ByteBuffer a = ByteBuffer::copy("Hello, world", 7).release_value();
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ByteBuffer b = ByteBuffer::copy("Hello, friend", 7).release_value();
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// `a` and `b` are both "Hello, ".
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ByteBuffer c = ByteBuffer::copy("asdf", 4).release_value();
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ByteBuffer d;
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EXPECT_EQ(a == a, true);
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EXPECT_EQ(a == b, true);
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EXPECT_EQ(a == c, false);
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EXPECT_EQ(a == d, false);
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EXPECT_EQ(b == a, true);
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EXPECT_EQ(b == b, true);
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EXPECT_EQ(b == c, false);
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EXPECT_EQ(b == d, false);
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EXPECT_EQ(c == a, false);
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EXPECT_EQ(c == b, false);
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EXPECT_EQ(c == c, true);
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EXPECT_EQ(c == d, false);
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EXPECT_EQ(d == a, false);
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EXPECT_EQ(d == b, false);
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EXPECT_EQ(d == c, false);
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EXPECT_EQ(d == d, true);
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}
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/*
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* FIXME: These `negative_*` tests should cause precisely one compilation error
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* each, and always for the specified reason. Currently we do not have a harness
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* for that, so in order to run the test you need to set the #define to 1, compile
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* it, and check the error messages manually.
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*/
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#define COMPILE_NEGATIVE_TESTS 0
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#if COMPILE_NEGATIVE_TESTS
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TEST_CASE(negative_operator_lt)
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{
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ByteBuffer a = ByteBuffer::copy("Hello, world", 10).release_value();
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ByteBuffer b = ByteBuffer::copy("Hello, friend", 10).release_value();
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[[maybe_unused]] auto res = a < b;
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// error: error: use of deleted function ‘bool AK::ByteBuffer::operator<(const AK::ByteBuffer&) const’
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}
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#endif /* COMPILE_NEGATIVE_TESTS */
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