serenity/Kernel/IPv4Socket.h

99 lines
3.2 KiB
C++

#pragma once
#include <Kernel/Socket.h>
#include <Kernel/DoubleBuffer.h>
#include <Kernel/IPv4.h>
#include <AK/HashMap.h>
#include <Kernel/Lock.h>
#include <AK/SinglyLinkedList.h>
class IPv4SocketHandle;
class TCPSocketHandle;
class NetworkAdapter;
class TCPPacket;
class TCPSocket;
class IPv4Socket : public Socket {
public:
static Retained<IPv4Socket> create(int type, int protocol);
virtual ~IPv4Socket() override;
static Lockable<HashTable<IPv4Socket*>>& all_sockets();
virtual KResult bind(const sockaddr*, socklen_t) override;
virtual KResult connect(const sockaddr*, socklen_t) override;
virtual bool get_address(sockaddr*, socklen_t*) override;
virtual void attach_fd(SocketRole) override;
virtual void detach_fd(SocketRole) override;
virtual bool can_read(SocketRole) const override;
virtual ssize_t read(SocketRole, byte*, ssize_t) override;
virtual ssize_t write(SocketRole, const byte*, ssize_t) override;
virtual bool can_write(SocketRole) const override;
virtual ssize_t sendto(const void*, size_t, int, const sockaddr*, socklen_t) override;
virtual ssize_t recvfrom(void*, size_t, int flags, sockaddr*, socklen_t*) override;
void did_receive(ByteBuffer&&);
const IPv4Address& source_address() const;
word source_port() const { return m_source_port; }
void set_source_port(word port) { m_source_port = port; }
const IPv4Address& destination_address() const { return m_destination_address; }
word destination_port() const { return m_destination_port; }
void set_destination_port(word port) { m_destination_port = port; }
protected:
IPv4Socket(int type, int protocol);
int allocate_source_port_if_needed();
virtual int protocol_receive(const ByteBuffer&, void*, size_t, int, sockaddr*, socklen_t*) { return -ENOTIMPL; }
virtual int protocol_send(const void*, int) { return -ENOTIMPL; }
virtual KResult protocol_connect() { return KSuccess; }
virtual int protocol_allocate_source_port() { return 0; }
virtual bool protocol_is_disconnected() const { return false; }
private:
virtual bool is_ipv4() const override { return true; }
bool m_bound { false };
int m_attached_fds { 0 };
IPv4Address m_destination_address;
DoubleBuffer m_for_client;
DoubleBuffer m_for_server;
SinglyLinkedList<ByteBuffer> m_receive_queue;
word m_source_port { 0 };
word m_destination_port { 0 };
dword m_bytes_received { 0 };
bool m_can_read { false };
};
class IPv4SocketHandle : public SocketHandle {
public:
IPv4SocketHandle() { }
IPv4SocketHandle(RetainPtr<IPv4Socket>&& socket)
: SocketHandle(move(socket))
{
}
IPv4SocketHandle(IPv4SocketHandle&& other)
: SocketHandle(move(other))
{
}
IPv4SocketHandle(const IPv4SocketHandle&) = delete;
IPv4SocketHandle& operator=(const IPv4SocketHandle&) = delete;
IPv4Socket* operator->() { return &socket(); }
const IPv4Socket* operator->() const { return &socket(); }
IPv4Socket& socket() { return static_cast<IPv4Socket&>(SocketHandle::socket()); }
const IPv4Socket& socket() const { return static_cast<const IPv4Socket&>(SocketHandle::socket()); }
};