serenity/Userland/Libraries/LibGL/GLColor.cpp
2021-12-27 11:58:43 +01:00

57 lines
1.2 KiB
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GL/gl.h"
#include "GLContext.h"
extern GL::GLContext* g_gl_context;
void glColor3dv(GLdouble const* v)
{
g_gl_context->gl_color(v[0], v[1], v[2], 1.0);
}
void glColor3f(GLfloat r, GLfloat g, GLfloat b)
{
g_gl_context->gl_color(r, g, b, 1.0);
}
void glColor3fv(const GLfloat* v)
{
g_gl_context->gl_color(v[0], v[1], v[2], 1.0);
}
void glColor3ub(GLubyte r, GLubyte g, GLubyte b)
{
g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, 1.0);
}
void glColor4dv(GLdouble const* v)
{
g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
}
void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
g_gl_context->gl_color(r, g, b, a);
}
void glColor4fv(const GLfloat* v)
{
g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
}
void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
{
g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
}
void glColor4ubv(const GLubyte* v)
{
g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, v[3] / 255.0f);
}