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![Andreas Kling](/assets/img/avatar_default.png)
This patch replaces the UI-from-JSON mechanism with a more human-friendly DSL. The current implementation simply converts the GML into a JSON object that can be consumed by GUI::Widget::load_from_json(). The parser is not very helpful if you make a mistake. The language offers a very simple way to instantiate any registered Core::Object class by simply saying @ClassName @GUI::Label { text: "Hello friends!" tooltip: ":^)" } Layouts are Core::Objects and can be assigned to the "layout" property: @GUI::Widget { layout: @GUI::VerticalBoxLayout { spacing: 2 margins: [8, 8, 8, 8] } } And finally, child objects are simply nested within their parent: @GUI::Widget { layout: @GUI::HorizontalBoxLayout { } @GUI::Button { text: "OK" } @GUI::Button { text: "Cancel" } } This feels a *lot* more pleasant to write than the JSON we had. The fact that no new code was being written with the JSON mechanism was pretty telling, so let's approach this with developer convenience in mind. :^)
15 lines
602 B
Bash
Executable file
15 lines
602 B
Bash
Executable file
#!/bin/sh
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set -e
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if [ -z "$SERENITY_ROOT" ]
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then
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SERENITY_ROOT="$(git rev-parse --show-toplevel)"
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echo "Serenity root not set. This is fine! Other scripts may require you to set the environment variable first, e.g.:"
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echo " export SERENITY_ROOT=${SERENITY_ROOT}"
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fi
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cd "$SERENITY_ROOT"
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find . \( -name Base -o -name Patches -o -name Ports -o -name Root -o -name Toolchain -o -name Build \) -prune -o \( -name '*.ipc' -or -name '*.cpp' -or -name '*.idl' -or -name '*.c' -or -name '*.h' -or -name '*.S' -or -name '*.css' -or -name '*.json' -or -name '*.gml' \) -print > serenity.files
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