serenity/Kernel/WindowComposer.cpp
Andreas Kling bb28c31531 Get rid of the "root widget" concept in WindowManager.
Instead just create a GraphicsBitmap wrapper around the display framebuffer
and teach Painter how to draw directly into a GraphicsBitmap.
2019-01-12 03:42:50 +01:00

82 lines
2.4 KiB
C++

#include "WindowComposer.h"
#include "Process.h"
#include <Widgets/Font.h>
#include <Widgets/FrameBuffer.h>
#include <Widgets/WindowManager.h>
#include <Widgets/EventLoop.h>
#include <Widgets/MsgBox.h>
#include <Widgets/TextBox.h>
#include <Widgets/Label.h>
#include <Widgets/ListBox.h>
#include <Widgets/Button.h>
#include <Widgets/CheckBox.h>
#include <Widgets/Window.h>
void WindowComposer_main()
{
Font::initialize();
FrameBuffer::initialize();
EventLoop::initialize();
WindowManager::initialize();
AbstractScreen::initialize();
auto info = current->get_display_info();
dbgprintf("Screen is %ux%ux%ubpp\n", info.width, info.height, info.bpp);
FrameBuffer framebuffer((dword*)info.framebuffer, info.width, info.height);
EventLoop loop;
MsgBox(nullptr, "Serenity Operating System");
{
auto* widgetTestWindow = new Window;
widgetTestWindow->setTitle("Widget test");
widgetTestWindow->setRect({ 20, 40, 100, 180 });
auto* widgetTestWindowWidget = new Widget;
widgetTestWindowWidget->setWindowRelativeRect({ 0, 0, 100, 100 });
widgetTestWindow->setMainWidget(widgetTestWindowWidget);
auto* l = new Label(widgetTestWindowWidget);
l->setWindowRelativeRect({ 0, 0, 100, 20 });
l->setText("Label");
auto* b = new Button(widgetTestWindowWidget);
b->setWindowRelativeRect({ 0, 20, 100, 20 });
b->setCaption("Button");
b->onClick = [] (Button& button) {
printf("Button %p clicked!\n", &button);
};
auto* c = new CheckBox(widgetTestWindowWidget);
c->setWindowRelativeRect({ 0, 40, 100, 20 });
c->setCaption("CheckBox");
auto *lb = new ListBox(widgetTestWindowWidget);
lb->setWindowRelativeRect({ 0, 60, 100, 100 });
lb->addItem("This");
lb->addItem("is");
lb->addItem("a");
lb->addItem("ListBox");
auto *tb = new TextBox(widgetTestWindowWidget);
tb->setWindowRelativeRect({ 0, 160, 100, 20 });
tb->setText("Hello!");
tb->setFocus(true);
tb->onReturnPressed = [] (TextBox& textBox) {
printf("TextBox %p return pressed: '%s'\n", &textBox, textBox.text().characters());
MsgBox(nullptr, textBox.text());
};
WindowManager::the().setActiveWindow(widgetTestWindow);
}
dbgprintf("Entering WindowComposer main loop.\n");
loop.exec();
ASSERT_NOT_REACHED();
}