serenity/Userland/Libraries/LibSoftGPU
Jelle Raaijmakers 403d3bbdaf LibSoftGPU: Optimize GPU::Vertex lists
On my machine, benchmarking 3DFileViewer revealed ~2.5% of CPU time
spent in `Vector<GPU::Vertex>::try_append`. By carefully managing list
capacities, we can remove this method from profiles altogether.
2023-10-15 12:14:07 +02:00
..
Buffer
Clipper.cpp LibSoftGPU: Optimize GPU::Vertex lists 2023-10-15 12:14:07 +02:00
Clipper.h
CMakeLists.txt
Config.h
Device.cpp LibSoftGPU: Optimize GPU::Vertex lists 2023-10-15 12:14:07 +02:00
Device.h
Image.cpp
Image.h
ISA.h
PixelConverter.cpp
PixelConverter.h
PixelQuad.h
Sampler.cpp
Sampler.h
Shader.cpp
Shader.h
ShaderCompiler.cpp
ShaderCompiler.h
ShaderProcessor.cpp
ShaderProcessor.h
SIMD.h
Triangle.h