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Available since OpenGL 2.0, calling `glBlendColor` allows you to set a constant color to be used as a blend factor. |
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.. | ||
Buffer | ||
GL | ||
Shaders | ||
Tex | ||
Blending.cpp | ||
Buffer.cpp | ||
ClipPlane.cpp | ||
CMakeLists.txt | ||
ContextParameter.cpp | ||
GLAPI.json | ||
GLContext.cpp | ||
GLContext.h | ||
Image.cpp | ||
Image.h | ||
Lighting.cpp | ||
List.cpp | ||
Matrix.cpp | ||
NameAllocator.cpp | ||
NameAllocator.h | ||
Shader.cpp | ||
Stencil.cpp | ||
Texture.cpp | ||
Vertex.cpp |