serenity/Userland/Libraries/LibGL
Timothy Flynn f1de4f8872 Everywhere: Convert known short-strings to the infallible String factory
For now, this is limited to strings that are 3 bytes or less. We can use
7 bytes on 64-bit platforms, but we do not yet assume 64-bit for Lagom
hosts (e.g. wasm).
2023-01-20 14:24:12 -05:00
..
Buffer LibGL: Add simple implementation of buffer objects 2022-11-26 09:38:13 +01:00
GL LibGL: Implement GL_BLEND_DST and GL_BLEND_SRC 2023-01-03 19:49:31 -05:00
Shaders Everywhere: Convert known short-strings to the infallible String factory 2023-01-20 14:24:12 -05:00
Tex LibGL: Implement GL_TEXTURE_ENV_COLOR 2023-01-01 23:33:26 +01:00
Buffer.cpp LibGL: Make GLsizeiptr signed 2023-01-03 18:11:37 +01:00
ClipPlane.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
CMakeLists.txt LibGL: Generate the API wrappers 2022-12-20 10:42:31 +01:00
ContextParameter.cpp LibGL: Implement GL_BLEND_DST and GL_BLEND_SRC 2023-01-03 19:49:31 -05:00
GLAPI.json LibGL: Stop unnecessarily casting to float 2023-01-01 23:33:50 +01:00
GLContext.cpp LibGL: Stop unnecessarily casting to float 2023-01-01 23:33:50 +01:00
GLContext.h LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Image.cpp LibGL+LibGPU+LibSoftGPU: Implement glCopyTex(Sub)?Image2d 2022-09-11 22:37:07 +01:00
Image.h LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support 2022-08-27 12:28:05 +02:00
Lighting.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
List.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Matrix.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
NameAllocator.cpp LibGL: Remove Texture note leftovers from the NameAllocator class 2022-12-17 22:39:09 -07:00
NameAllocator.h LibGL: Refactor TextureNameAllocator to a more general NameAllocator 2022-11-26 09:38:13 +01:00
Shader.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Stencil.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Texture.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Vertex.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00