serenity/Userland/Games/Hearts
Sam Atkins 0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
..
CMakeLists.txt Everywhere: Mark dependencies of most targets as PRIVATE 2022-11-01 14:49:09 +00:00
Game.cpp LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^) 2023-01-06 13:36:02 -07:00
Game.h Meta+Userland: Pass Gfx::IntPoint by value 2022-12-07 11:48:27 +01:00
Hearts.gml Hearts: Migrate to CardGame 2022-08-22 12:50:41 +02:00
Helpers.h LibCards+Games: Replace card "value" int with a Rank enum 2022-08-22 12:50:41 +02:00
main.cpp LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^) 2023-01-06 13:36:02 -07:00
Player.cpp LibCards+Games: Replace card "value" int with a Rank enum 2022-08-22 12:50:41 +02:00
Player.h AK+Everywhere: Rename String to DeprecatedString 2022-12-06 08:54:33 +01:00
ScoreCard.cpp LibGfx: Make Font::width() return a float 2023-01-03 15:25:02 +01:00
ScoreCard.h Hearts: Add support for playing more than one hand 2021-05-25 21:05:35 +02:00
SettingsDialog.cpp LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^) 2023-01-06 13:36:02 -07:00
SettingsDialog.h AK+Everywhere: Rename String to DeprecatedString 2022-12-06 08:54:33 +01:00