serenity/AK/Hex.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

51 lines
1,020 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Array.h>
#include <AK/ByteBuffer.h>
#include <AK/Hex.h>
#include <AK/String.h>
#include <AK/StringBuilder.h>
#include <AK/StringView.h>
#include <AK/Types.h>
#include <AK/Vector.h>
namespace AK {
Optional<ByteBuffer> decode_hex(const StringView& input)
{
if ((input.length() % 2) != 0)
return {};
auto output = ByteBuffer::create_zeroed(input.length() / 2);
for (size_t i = 0; i < input.length() / 2; ++i) {
const auto c1 = decode_hex_digit(input[i * 2]);
if (c1 >= 16)
return {};
const auto c2 = decode_hex_digit(input[i * 2 + 1]);
if (c2 >= 16)
return {};
output[i] = (c1 << 4) + c2;
}
return output;
}
String encode_hex(const ReadonlyBytes input)
{
StringBuilder output(input.size() * 2);
for (auto ch : input)
output.appendff("{:02x}", ch);
return output.build();
}
}