serenity/AK/SinglyLinkedList.h
Andreas Kling 5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00

242 lines
6.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Assertions.h>
#include <AK/Find.h>
#include <AK/StdLibExtras.h>
#include <AK/Traits.h>
#include <AK/Types.h>
namespace AK {
template<typename ListType, typename ElementType>
class SinglyLinkedListIterator {
public:
SinglyLinkedListIterator() = default;
bool operator!=(const SinglyLinkedListIterator& other) const { return m_node != other.m_node; }
SinglyLinkedListIterator& operator++()
{
m_prev = m_node;
m_node = m_node->next;
return *this;
}
ElementType& operator*() { return m_node->value; }
ElementType* operator->() { return &m_node->value; }
bool is_end() const { return !m_node; }
bool is_begin() const { return !m_prev; }
private:
friend ListType;
explicit SinglyLinkedListIterator(typename ListType::Node* node, typename ListType::Node* prev = nullptr)
: m_node(node)
, m_prev(prev)
{
}
typename ListType::Node* m_node { nullptr };
typename ListType::Node* m_prev { nullptr };
};
template<typename T>
class SinglyLinkedList {
private:
struct Node {
explicit Node(T&& v)
: value(move(v))
{
}
explicit Node(const T& v)
: value(v)
{
}
T value;
Node* next { nullptr };
};
public:
SinglyLinkedList() = default;
~SinglyLinkedList() { clear(); }
bool is_empty() const { return !head(); }
inline size_t size_slow() const
{
size_t size = 0;
for (auto* node = m_head; node; node = node->next)
++size;
return size;
}
void clear()
{
for (auto* node = m_head; node;) {
auto* next = node->next;
delete node;
node = next;
}
m_head = nullptr;
m_tail = nullptr;
}
T& first()
{
VERIFY(head());
return head()->value;
}
const T& first() const
{
VERIFY(head());
return head()->value;
}
T& last()
{
VERIFY(head());
return tail()->value;
}
const T& last() const
{
VERIFY(head());
return tail()->value;
}
T take_first()
{
VERIFY(m_head);
auto* prev_head = m_head;
T value = move(first());
if (m_tail == m_head)
m_tail = nullptr;
m_head = m_head->next;
delete prev_head;
return value;
}
template<typename U = T>
void append(U&& value)
{
auto* node = new Node(forward<U>(value));
if (!m_head) {
m_head = node;
m_tail = node;
return;
}
m_tail->next = node;
m_tail = node;
}
bool contains_slow(const T& value) const
{
return find(value) != end();
}
using Iterator = SinglyLinkedListIterator<SinglyLinkedList, T>;
friend Iterator;
Iterator begin() { return Iterator(m_head); }
Iterator end() { return {}; }
using ConstIterator = SinglyLinkedListIterator<const SinglyLinkedList, const T>;
friend ConstIterator;
ConstIterator begin() const { return ConstIterator(m_head); }
ConstIterator end() const { return {}; }
template<typename TUnaryPredicate>
ConstIterator find_if(TUnaryPredicate&& pred) const
{
return AK::find_if(begin(), end(), forward<TUnaryPredicate>(pred));
}
template<typename TUnaryPredicate>
Iterator find_if(TUnaryPredicate&& pred)
{
return AK::find_if(begin(), end(), forward<TUnaryPredicate>(pred));
}
ConstIterator find(const T& value) const
{
return find_if([&](auto& other) { return Traits<T>::equals(value, other); });
}
Iterator find(const T& value)
{
return find_if([&](auto& other) { return Traits<T>::equals(value, other); });
}
void remove(Iterator iterator)
{
VERIFY(!iterator.is_end());
if (m_head == iterator.m_node)
m_head = iterator.m_node->next;
if (m_tail == iterator.m_node)
m_tail = iterator.m_prev;
if (iterator.m_prev)
iterator.m_prev->next = iterator.m_node->next;
delete iterator.m_node;
}
template<typename U = T>
void insert_before(Iterator iterator, U&& value)
{
auto* node = new Node(forward<U>(value));
node->next = iterator.m_node;
if (m_head == iterator.m_node)
m_head = node;
if (iterator.m_prev)
iterator.m_prev->next = node;
}
template<typename U = T>
void insert_after(Iterator iterator, U&& value)
{
if (iterator.is_end()) {
append(value);
return;
}
auto* node = new Node(forward<U>(value));
node->next = iterator.m_node->next;
iterator.m_node->next = node;
if (m_tail == iterator.m_node)
m_tail = node;
}
private:
Node* head() { return m_head; }
const Node* head() const { return m_head; }
Node* tail() { return m_tail; }
const Node* tail() const { return m_tail; }
Node* m_head { nullptr };
Node* m_tail { nullptr };
};
}
using AK::SinglyLinkedList;