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serenity/AK/SIMD.h
Hendiadyoin1 1d74742c29 AK: Add char SIMD types
These are used in intrinsics, which do not recognize any signed version
of the char type
2021-07-22 23:33:21 +02:00

65 lines
2.2 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
namespace AK::SIMD {
using i8x2 = i8 __attribute__((vector_size(2)));
using i8x4 = i8 __attribute__((vector_size(4)));
using i8x8 = i8 __attribute__((vector_size(8)));
using i8x16 = i8 __attribute__((vector_size(16)));
using i8x32 = i8 __attribute__((vector_size(32)));
using i16x2 = i16 __attribute__((vector_size(4)));
using i16x4 = i16 __attribute__((vector_size(8)));
using i16x8 = i16 __attribute__((vector_size(16)));
using i16x16 = i16 __attribute__((vector_size(32)));
// the asm intrinsics demand chars as the 8-bit type, and do not allow
// (un-)signed ones to be used
using c8x2 = char __attribute__((vector_size(2)));
using c8x4 = char __attribute__((vector_size(4)));
using c8x8 = char __attribute__((vector_size(8)));
using c8x16 = char __attribute__((vector_size(16)));
using c8x32 = char __attribute__((vector_size(32)));
using i32x2 = i32 __attribute__((vector_size(8)));
using i32x4 = i32 __attribute__((vector_size(16)));
using i32x8 = i32 __attribute__((vector_size(32)));
using i64x2 = i64 __attribute__((vector_size(16)));
using i64x4 = i64 __attribute__((vector_size(32)));
using u8x2 = u8 __attribute__((vector_size(2)));
using u8x4 = u8 __attribute__((vector_size(4)));
using u8x8 = u8 __attribute__((vector_size(8)));
using u8x16 = u8 __attribute__((vector_size(16)));
using u8x32 = u8 __attribute__((vector_size(32)));
using u16x2 = u16 __attribute__((vector_size(4)));
using u16x4 = u16 __attribute__((vector_size(8)));
using u16x8 = u16 __attribute__((vector_size(16)));
using u16x16 = u16 __attribute__((vector_size(32)));
using u32x2 = u32 __attribute__((vector_size(8)));
using u32x4 = u32 __attribute__((vector_size(16)));
using u32x8 = u32 __attribute__((vector_size(32)));
using u64x2 = u64 __attribute__((vector_size(16)));
using u64x4 = u64 __attribute__((vector_size(32)));
using f32x2 = float __attribute__((vector_size(8)));
using f32x4 = float __attribute__((vector_size(16)));
using f32x8 = float __attribute__((vector_size(32)));
using f64x2 = double __attribute__((vector_size(16)));
using f64x4 = double __attribute__((vector_size(32)));
}