/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include namespace Kernel { struct RegisterState; extern Thread* g_finalizer; extern WaitQueue* g_finalizer_wait_queue; extern Atomic g_finalizer_has_work; extern RecursiveSpinlock g_scheduler_lock; struct TotalTimeScheduled { u64 total { 0 }; u64 total_kernel { 0 }; }; class Scheduler { public: static void initialize(); static Thread* create_ap_idle_thread(u32 cpu); static void set_idle_thread(Thread* idle_thread); static void timer_tick(RegisterState const&); [[noreturn]] static void start(); static void pick_next(); static void yield(); static void context_switch(Thread*); static void enter_current(Thread& prev_thread); static void leave_on_first_switch(InterruptsState); static void prepare_after_exec(); static void prepare_for_idle_loop(); static Process* colonel(); static void idle_loop(void*); static void invoke_async(); static void notify_finalizer(); static Thread& pull_next_runnable_thread(); static Thread* peek_next_runnable_thread(); static bool dequeue_runnable_thread(Thread&, bool = false); static void enqueue_runnable_thread(Thread&); static void dump_scheduler_state(bool = false); static bool is_initialized(); static TotalTimeScheduled get_total_time_scheduled(); static void add_time_scheduled(u64, bool); }; }