/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace AK::SIMD { using i8x2 = i8 __attribute__((vector_size(2))); using i8x4 = i8 __attribute__((vector_size(4))); using i8x8 = i8 __attribute__((vector_size(8))); using i8x16 = i8 __attribute__((vector_size(16))); using i8x32 = i8 __attribute__((vector_size(32))); using i16x2 = i16 __attribute__((vector_size(4))); using i16x4 = i16 __attribute__((vector_size(8))); using i16x8 = i16 __attribute__((vector_size(16))); using i16x16 = i16 __attribute__((vector_size(32))); // the asm intrinsics demand chars as the 8-bit type, and do not allow // (un-)signed ones to be used using c8x2 = char __attribute__((vector_size(2))); using c8x4 = char __attribute__((vector_size(4))); using c8x8 = char __attribute__((vector_size(8))); using c8x16 = char __attribute__((vector_size(16))); using c8x32 = char __attribute__((vector_size(32))); using i32x2 = i32 __attribute__((vector_size(8))); using i32x4 = i32 __attribute__((vector_size(16))); using i32x8 = i32 __attribute__((vector_size(32))); using i64x2 = i64 __attribute__((vector_size(16))); using i64x4 = i64 __attribute__((vector_size(32))); using u8x2 = u8 __attribute__((vector_size(2))); using u8x4 = u8 __attribute__((vector_size(4))); using u8x8 = u8 __attribute__((vector_size(8))); using u8x16 = u8 __attribute__((vector_size(16))); using u8x32 = u8 __attribute__((vector_size(32))); using u16x2 = u16 __attribute__((vector_size(4))); using u16x4 = u16 __attribute__((vector_size(8))); using u16x8 = u16 __attribute__((vector_size(16))); using u16x16 = u16 __attribute__((vector_size(32))); using u32x2 = u32 __attribute__((vector_size(8))); using u32x4 = u32 __attribute__((vector_size(16))); using u32x8 = u32 __attribute__((vector_size(32))); using u64x2 = u64 __attribute__((vector_size(16))); using u64x4 = u64 __attribute__((vector_size(32))); using f32x2 = float __attribute__((vector_size(8))); using f32x4 = float __attribute__((vector_size(16))); using f32x8 = float __attribute__((vector_size(32))); using f64x2 = double __attribute__((vector_size(16))); using f64x4 = double __attribute__((vector_size(32))); }