/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include namespace Kernel { class Process; class Thread; class WaitQueue; struct RegisterState; extern Thread* g_finalizer; extern WaitQueue* g_finalizer_wait_queue; extern Atomic g_finalizer_has_work; extern RecursiveSpinLock g_scheduler_lock; class Scheduler { public: static void initialize(); static Thread* create_ap_idle_thread(u32 cpu); static void set_idle_thread(Thread* idle_thread); static void timer_tick(const RegisterState&); [[noreturn]] static void start(); static bool pick_next(); static bool yield(); static void yield_from_critical(); static bool donate_to_and_switch(Thread*, const char* reason); static bool donate_to(RefPtr&, const char* reason); static bool context_switch(Thread*); static void enter_current(Thread& prev_thread, bool is_first); static void leave_on_first_switch(u32 flags); static void prepare_after_exec(); static void prepare_for_idle_loop(); static Process* colonel(); static void idle_loop(void*); static void invoke_async(); static void notify_finalizer(); static Thread& pull_next_runnable_thread(); static bool dequeue_runnable_thread(Thread&, bool = false); static void queue_runnable_thread(Thread&); }; }