In the VMObject code there are multiple examples of loops over
the VMObject's regions (using for_each_region()) that call remap()
on each region.
To clean up usage of this pattern, this patch adds a method in
VMObject that does this remapping loop. VMObject code that needs
to remap its regions call the new method.
I believe this to be safe, as the main thing that LockRefPtr provides
over RefPtr is safe copying from a shared LockRefPtr instance. I've
inspected the uses of RefPtr<PhysicalPage> and it seems they're all
guarded by external locking. Some of it is less obvious, but this is
an area where we're making continuous headway.
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:
- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable
This patch renames the Kernel classes so that they can coexist with
the original AK classes:
- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable
The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
This new type of VMObject will be used to coordinate switching safely
from graphical mode to text mode and vice-versa, by supplying a way to
remap all Regions that were created with this object, so mappings can be
changed according to the given state of system mode. This makes it quite
easy to give applications like WindowServer the feeling of having full
access to the framebuffer device from a DisplayConnector, but still keep
the Kernel in control to be able to safely switch to text console.