Previously, the code assumed that in dividing up the space in the
affected tracks there would never be an overshoot. Instead, we can
check for each track how much extra space is left and never consume any
extra.
In the same way, we can ensure that all extra space is consumed by
distributing all remaining extra space starting from the first track.
Thus, if there is no growth limit, the space distribution should always
consume all the extra space.
The spec says that the sum of affected size + item-incurred increase
should reach the limit, rather than just the item-incurred increase.
This seems to improve layout on the testcase `row-span-2-with-gaps`.
The extra line of space at the bottom of the left div
(`div.grid-item.item-span-two`) is not present anymore, matching other
browsers' layout much more closely.
Support the optional `<attr-type>` parameter to the `attr()` function,
which allows parsing the attribute's value as a variety of types,
instead of always as a string.
The final used values for these properties is stored in the layout node,
so we need to make sure they are propagated there as well when doing
table box fixup.
Some replaced elements can have intrinsic aspect ratios but no
intrinsic size. In these cases, the tentative sizes are undefined, and
can therefore sometimes be zero. However, when resolving the size
constraints, we are already guaranteed to have an intrinsic aspect
ratio, so let's use that instead to calculate the resolved sizes.
This allows us to retain perfect precision for aspect ratios derived
from either the intrinsic sizes of replaced elements, or the
`aspect-ratio` CSS property.
There's a particularly awkward case where the static position of an
abspos child of a flex container is dependent on its height. This can
happen when `align-items: center` is in effect, as we have to adjust
the abspos child's Y position by half of its height.
This patch solves the issue by reordering operations in the abspos
height resolution algorithm, to make sure that height is resolved
before the static position is calculated.
Using flex layout inside button solves the issue with wrongly calculated
height when it has: pseudo element and whitespaces inside.
Also using flex instead of a table layout allows for the same vertical
alignment but with fewer layout nodes: a flex container and anonymous
wrapper for content instead of a table wrapper, table, row, and cell.
MAP_FILE is not in POSIX, and is simply in most LibCs as a "default"
mode. Our own LibC defines it as 0, meaning "no flags". It is also not
defined in some OS's, such as Haiku. Let's be more portable and not use
the unnecessary flag.
Before this change, we were creating a new anonymous flex item for every
inline-level child of a flex container, even when we had a sequence of
inline-level children.
The fix here is to simply keep putting things in the last child of the
flex container, if that child is already an anonymous flex item.
Previously we always set the height of the HTML element equal to the
viewport height but now this will only happen in quirks mode as it is
intended. Otherwise the html element height will be computed as auto.
Rather than modify the transform of the parent (which could change
independently), this adds a new override element_transform() where
element specific tranfroms can be applied. This will always stay in
sync with the attributes.
A ref test comparing a .svg and .html version of the same file is
added as due to differences in attribute parsing order, the .svg version
was previously drawn incorrectly.
Fixes#20859
None of the existing tests contain a URL which has a fragment in them,
but this does verify that the URL parser does not actually find any!
Also, this should let us verify the correctness of URLs which actually
do contain fragments.
Since we always pass the px value as an argument to resolved(), we can
pass it directly as CSSPixels instead of wrapping it in Length. This
approach allows us to avoid converting to a double, resulting in fewer
precision issues.
When text paintables shift around in the tree due to line wrapping,
we may end up in a situation where some text node does not generate
a paintable (due to being all whitespace, for example), even though
in the previous layout pass, it *did* generate a paintable.
To prevent holding on to old paintables in such cases, we now do a
pass in LayoutState::commit() where we explicitly detach all old
paintables from the layout tree.
We need to start looking from the beginning of current row if adding
new implicit column track made enough space to accomodate spanning item
This fixes placement for spanning grid items when `grid-auto-flow` is
specified to `column`.
This implementation is very naive compared to the PulseAudio one.
Instead of using a callback implemented by the audio server connection
to push audio to the buffer, we have to poll on a timer to check when
we need to push the audio buffers. Implementing cross-process condition
variables into the audio queue class could allow us to avoid polling,
which may prove beneficial to CPU usage.
Audio timestamps will be accurate to the number of samples available,
but will count in increments of about 100ms and run ahead of the actual
audio being pushed to the device by the server.
Buffer underruns are completely ignored for now as well, since the
`AudioServer` has no way to know how many samples are actually written
in a single audio buffer.
The main change is the simplification of the expression
`(10^precision * fraction) / 2^precision` to `5^precision * fraction`.
Those expressions overflow or not depends on the value of `precision`
and `fraction`. For the maximum value of `fraction`, the following table
shows for which value of `precision` overflow will occur.
Old New
u32 08 10
u64 15 20
u128 30 39
As of now `u64` type is used to calculate the result of the expression.
Meaning that before, only FixedPoints with `precision` less than 15
could be accurately rendered (for every value of fraction) in decimal.
Now, this limit gets increased to 20.
This refactor also fixes, broken decimal render for explicitly specified
precision width in format string, and broken hexadecimal render.
Because of the off-by-one error, the second bit of the fraction was
getting ignored in differentiating between fractions equal to 0.5 or
greater than 0.5. This resulted in numbers like 2.75 being considered
as having fraction equal to 0.5 and getting rounded incorrectly (to 2).
If the table used width has to be adjusted because of a cell with
percentage width, add back the undistributable space due to border
spacing. This is consistent with the width distribution algorithm, which
sets aside the undistributable space and the behavior of other browsers.
When the grid layout gets to
`resolve_items_box_metrics(GridDimension::Column)`, we've already
determined the width of each column. However, the widths of the
individual grid items themselves haven't been set. Rather than using
`get_available_space_for_item()`, which returns an indefinite size if
an item's width/height hasn't been set, we should use the already
known track width as the available size to calculate the fit-content
width.
In general it is not safe to convert any arbitrary floating-point value
to CSSPixels. CSSPixels has a resolution of 0.015625, which for small
values (e.g. scale factors between 0 and 1), can produce bad results
if converted to CSSPixels then scaled back up. In the worst case values
can underflow to zero and produce incorrect results.
This means StyleComputer::resolve_unresolved_style_value() always
returns a value, so we can change its return type.
However, it does still return an UnresolvedStyleValue sometimes, so we
can't remove those checks from the user code.