This page tests the following values for background-repeat:
repeat, repeat-x, repeat-y, no-repeat
The test is duplicated for the <body> node and for child <div> nodes,
because the code that paints these nodes are in separate locations.
In this test, a set of links has a background box placed behind them via
a negative z-index. The expectation is that a hit test on a link during
a mouse-move event should select that link, and not the background box.
And overhaul resize and paint events to fix layout edge cases in
which Calendar wasn't filling its parent widget completely. Ensures
month views always display prior month days for click navigation.
Converts Calendar app layout to GML.
Instead of assuming that we should use the OSC 9 progress messages
whenever we run on serenity, add a show-progress=[true|false] option.
This lets us avoid seeing esc sequence spam in GitHub Actions logs.
Build a new version of Serenity in CI that doesn't have all the debug
symbols on, or we'd be waiting a very long time to boot.
Insert a TestRunner entry into SystemServer.ini that will run a shell
script that runs tests in /bin and /usr/Tests and shuts down the system
in the new self-test boot mode. Also make sure enough basic services are
started in self-test such that the tests will actually run properly.
The Locator now keeps a cache of the declared symbol in a document.
The language client updates that cache whenever it gets an update from
the language server about declared symbols.
This allows searching for symbol declarations in the Locator, in
addition to file names.
Closes#5478
This patch provides the basic components needed for developers to create
consistent wizard interface experiences in their applications.
`WizardDialog` provides the dialog frame for the wizard, handling navigation
and presentation.
`AbstractWizardPage`s form the base class of Wizard pages, which are
pushed onto the `WizardDialog` page stack via `WizardDialog::push_page`.
`CoverWizardPage` and `WizardPage` are provided to ease the creation of
Wizard interfaces consistent with the Serenity visual language.
This is a new promise that guards access to mmap() with MAP_FIXED.
Fixed-address mappings are rarely used, but can be useful if you are
trying to groom the process address space for malicious purposes.
None of our programs need this at the moment, as the only user of
MAP_FIXED is DynamicLoader, but the fixed mappings are constructed
before the process has had a chance to pledge anything.
LookupServer can now itself server as a DNS server! To service DNS clients, it
uses the exact same lookup logic as it does for LibIPC clients. Namely, it will
synthesize records for data from /etc/hosts on its own (you can use this to
configure host names for your domain!), and forward other questions to
configured upstream DNS servers. On top of that, it implements its own caching,
so once a DNS resource record has been obtained from an upstream server,
LookupServer will cache it locally for faster future lookups.
The DNS server part of LookupServer is disabled by default, because it requires
you to run it as root (for it to bind to the port 53) and on boot, and we don't
want either by default. If you want to try it, modify SystemServer.ini like so:
[LookupServer]
Socket=/tmp/portal/lookup
SocketPermissions=666
Priority=low
KeepAlive=1
User=root
BootModes=text,graphical
and enable server mode in LookupServer.ini like so:
[DNS]
Nameservers=...
EnableServer=1
If in the future we implement socket takeover for IP sockets, these limitations
may be lifted.
gimp claimed that the rightmost white pixel was actually transparent.
It didn't look transparent in Serenity, but I painted it white like
the other inner pixels anyways.
I upsampled them in gimp using the "None" filter and manually cleaned up
the outline. The drop shadow is just upsampled using "None" and looks a
bit rough -- someone who knows how to do this either has to re-create
the shadow on the 2x bitmaps, or we need to remove the shadow from the
resource and render it in code at some point. Still, looks a lot better
than with the upsampled 1x bitmaps.
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.