Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'. Also support these in any particular subdirectory.
Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.
Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
The "Invert tree" checkbox was accidentally defaulted to display true when the actual tree wasn't being inverted, causing the checkbox to say the opposite of the tree state initially. This change just brings the visual indicator in line with what the code is actually doing.
Inverting the tree turns all of the innermost stack frames into roots,
allowing them to accumulate their total sample counts with other
instances of the same frame being innermost. This is an essential
feature of any cool profiler, and now we have it. :^)
Instead of fetching these from JSON in every paint event, we now have a
separate "SampleData" vector that can be iterated.
This optimization was made possible by profiling ProfileViewer and then
analyzing the profile with ProfileViewer! :^)
You can now select the time range you want on the profile timeline.
The tree view will update automatically as you alter the range.
Unfortunately this causes the treeview to collapse all of its nodes.
It would be nice to solve this somehow in the future so that nodes
can stay open.
We begin with a simple treeview that shows a recorded profile.
To record and view a profile of a process with <PID>, simply do this:
$ profile <PID> on
... wait while PID does something interesting ...
$ profile <PID> off
$ cat /proc/profile > my-profile.prof
$ ProfileViewer my-profile.prof
Make the results of a "find in files" operation look a lot nicer by
presenting them in a table format, instead of in a single-column list.
Since we don't yet support rich text in table view cells, use the
marker glyphs in the system default fixed-width font to show where the
matched text begins and ends on the line we found it on. :^)
Using int was a mistake. This patch changes String, StringImpl,
StringView and StringBuilder to use size_t instead of int for lengths.
Obviously a lot of code needs to change as a result of this.
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc
It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.
The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.
Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.
The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.
Goodbye, old WindowServer IPC. You served us well :^)
Previously it was not possible to see what each thread in a process was
up to, or how much CPU it was consuming. This patch fixes that.
SystemMonitor and "top" now show threads instead of just processes.
"ps" is gonna need some more fixing, but it at least builds for now.
Fixes#66.
Client-side connection objects must now provide both client and server
endpoint types. When a message is received from the server side, we try
to decode it using both endpoint types and then send it to the right
place for handling.
This now makes it possible for AudioServer to send unsolicited messages
to its clients. This opens up a ton of possibilities :^)
While you are typing in HackStudio, we re-lex the C++ as you type,
so this means we also need to keep re-checking for matching curlies and
parentheses at the cursor.
Fixes#769 (although it's not optional, because it's too cool. :^)
This works for C++ syntax highlighted text documents by caching the C++
token type in a new "arbitrary data" member of GTextDocumentSpan.
When the cursor is placed immediately before a '{' or immediately after
a '}', we highlight both of these brace buddies by changing their
corresponding spans to have a different background color.
..and spans can also now have a custom background color. :^)
I originally put it in FormWidget because CursorTool was clueless about
painting. This patch adds Tool::on_second_paint() which allows all the
tools to hook into the second paint pass.
This patch implements basic rubber-banding. Perhaps this mechanism can
be generalized somehow, but it's not clear to me how that would work
at the moment.
The Shell also puts each command into its own process group,
which interferes with us trying to do the same here. We don't
really need the shell here anyway, but it means we'll have to
do command splitting ourselves.
This patch adds pthread_create() and pthread_exit(), which currently
simply wrap our existing create_thread() and exit_thread() syscalls.
LibThread is also ported to using LibPthread.
You can now manipulate the widget selection either by clicking and
dragging the widgets using the cursor tool, or by interacting with
the form widget tree view. :^)
Using the default cursor bitmap as the cursor tool icon in HackStudio
was predictably making it impossible to tell if it's the real cursor
or not. Replace it with a color-inverted cursor. :^)
We now use the magical widget registry to factory-construct widgets and
place them into the form.
This will need all kinds of work, but it's nice that the mechanism is
working as intended.
I'll be reconstructing parts of the VisualBuilder application here and
then we can retire VisualBuilder entirely once all the functionality
is available in HackStudio.
Note that you are not allowed to remove the very last editor.
These keybinds are all temporary while I figure out what the right ones
should be. I'm not exactly sure how, but it'll reveal itself. :^)
This fixes the bug seen in my monthly OS update video, where we'd look
through a stale copy of each file, instead of the potentially edited
version in the GTextDocument.
Search results are now also represented as a full GTextRange, and when
you jump to a search result, we select the whole matching range. :^)
When hovering over a C++ token that we have a man page for, we now show
the man page in a tooltip window.
This feels rather bulky at the moment, but the basic mechanism is quite
neat and just needs a bunch of tuning.
The idea here is to decouple the document from the editor widget so you
could have multiple editors being views onto the same document.
This doesn't work yet, since the document and editor are coupled in
various ways still (including a per-line back-pointer to the editor.)
This patch adds Editor (subclass of GTextEditor) and EditorWrapper.
An EditorWrapper is a composite widget that adds a little statusbar
above an Editor widget. The statusbar is used for showing the filename
and the current cursor position. More things can definitely be added.
To get to the currently active editor, call current_editor().
You can also get to the current editor's wrapper by calling..
current_editor_wrapper(). Which editor is current is determined by
which was was last focused by the user.
By "hide" I really mean collapse them down to 24px height. We grow them
to a normal size when they're needed. The user is also free to resize
them at will.
This keeps them out of the way when you just want to do editing. :^)
Add a list of hard-coded standard types (including AK types) and show
them in a different style.
Rehighligt the file whenever it changes. (This is very inefficient but
makes it much easier to experiment.)
Also keep tweaking the colors. :^)
When we open a file whose name ends in ".cpp", we now pass the contents
through CppLexer, which produces a CppToken stream.
Those CppTokens are then converted into GTextEditor::Spans and handed
over to GTextEditor which then colorizes the source code accordingly.
This is pretty neat. :^)
I broke this when factoring out the find-in-files widget into its own
class. This patch adds a main_editor() global getter for grabbing at
the main GTextEditor from wherever you are.
This is the closest I could figure out how to get to what's actively
running on the terminal view at the moment.
Perhaps we can bundle up every process with the same tty and sum it
all up somehow. I'm not sure.
We now have a little widget that sits above the terminal view in the
build/application console. When a child process is running, we show its
PID, name, scheduling counter, and amount of resident memory in a live
little overview.
This is not working right just yet, since we don't know how to get to
the actually active PID on the TTY. Or, well, we find the active PID by
looking at the PGID of our fork()ed child.
This manages to find children spawned by Shell, but not children
spawned by make, for instance. I need to figure out how to find those.
Have Ctrl+Shift+F open the find-in-files widget and focus the text box
so you can start entering text right away.
Also make it do a search when you press the return key.
Projects now contain a set of TextDocument objects. Each TextDocument
represents a member file in the project. TextDocuments may not have
their file contents loaded at all times, but they will be loaded on
demand when calling TextDocument::contents().
"Find in files" works by iterating over the documents in the project
and calling find(needle) on each one. The return value from find() is
a vector of line numbers where the needle was found.
This is obviously going to need a bunch more work. :^)
When embedding a TerminalWidget, you might not want it to automatically
update its own size policy based on the exact terminal buffer size.
This behavior is now passed as a flag to the TerminalWidget constructor
which makes it behave nicely both inside HackStudio and in Terminal.
When we ask LibGUI to hit test, it may return a subwidget of a widget
composed of many smaller widgets. In those cases we need to locate the
appropriate corresponding VBWidget for the composite widget.
This patch makes it possible to put widgets inside one another. The way
you do this right now is by having a (single) widget selected when you
insert a new widget. The new widget then becomes a child of the
selected widget. (In the future we'll make it possible to drag widgets
into each other, and things like that.)
I've also changed the grabber coordinates to be window-relative instead
of parent-relative in order to simplify things for myself. Maybe that's
not the ideal design and we can revisit that.
RPC clients now send JSON-encoded requests to the RPC server.
The connection also stays alive instead of disconnecting automatically
after the initial CObject graph dump.
JSON payloads are preceded by a single host-order encoded 32-bit int
containing the length of the payload.
So far, we have three RPC commands:
- Identify
- GetAllObjects
- Disconnect
We'll be adding more of these as we go along. :^)
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
This patch expands the object model of this program quite a bit.
We now have a RemoteProcess object that contains a list of remote root
RemoteObject objects.
The RemoteProcess vends a RemoteObjectGraphModel&, and indices in that
model have internal_data() pointing to a corresponding RemoteObject.
RemoteObjects in turn vend a RemoteObjectPropertyModel&, which is what
we use to show the object properties.
This is pretty cool :^)
Here comes the foundation for a neat remote debugging tool.
Right now, it connects to a remote process's CEventLoop RPC socket and
retreives the remote object graph JSON dump. The remote object graph
is then reconstructed and exposed through a GModel subclass, which is
then displayed in a GTreeView.
It's pretty cool, I think. :^)
When assigning properties, we were relying on the JSON serialization
code to wrap strings in double-quotes ("). JsonValue::to_string() does
not wrap string values, so what we want here is serialized(). :^)
This was happening for async (response-less) messages, since they were
returning void and were were always just wrapping the return type in
an OwnPtr no matter what.
- Add IEndpoint::handle(IMessage), a big switch table on message type.
handle() will return a response message for synchronous messages,
and return nullptr otherwise.
- Use i32 instead of int for everything
- Make IMessage::encode() const
- Make IEndpoint::decode_message() static, this allows template code to
decode messages without an endpoint instance on hand.
Each message will now have a typedef called ResponseType as an alias
for the expected response type. This will aid in implementing the sync
messaging code.
Instead of doing everything manually in C++, let's do some codegen.
This patch adds a crude but effective IPC definition parser, along
with two initial definition files for the AudioServer's client and
server endpoints.
This behavior and API was extremely counter-intuitive since our default
behavior was for applications to never exit after you close all of their
windows.
Now that we exit the event loop by default when the very last GWindow is
deleted, we don't have to worry about this.
You now have to pass an Orientation to the GSlider constructor. It's not
possible to change the orientation after construction.
Added some vertical GSliders to the WidgetGallery demo for testing. :^)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
Currently the two available input types are:
- GMessageBox::InputType::OK (default)
- GMessageBox::InputType::OKCancel
Based on your choice, GMessageBox::exec() will return ExecOK or ExecCancel.
The basic idea is that you would use it like this:
MyWidget::MyWidget(GWidget* parent)
: GWidget(parent)
{
m_ui = new UI_MyWidget;
set_main_widget(m_ui->main_widget);
...
}
Implemented this by letting GAbstractViews provide a GModelEditingDelegate
for a given index, which then knows how to create and setup a custom widget
appropriate for the data type being edited.
This makes widgets-within-widgets straightforward instead of confusing.
The UI doesn't actually let you put widgets inside one another just yet,
but at least now the output format won't be a problem. :^)
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.