Commit graph

10 commits

Author SHA1 Message Date
Timothy Flynn f798e43ea8 Kernel: Add a key code modifier to detect the number pad
This is analagous to how Qt exposes whether the number pad was used for
a key press.
2023-07-09 06:32:20 +02:00
Liav A bfffe88de5 Kernel/HID: Untie the PS2 protocol, i8042 hardware and generic devices
For a very long time, the kernel had only support for basic PS/2 devices
such as the PS2 AT keyboard and regular PS2 mouse (with a scroll wheel).

To adapt to this, we had very simple abstractions in place, essentially,
the PS2 devices were registered as IRQ handlers (IRQ 1 and 12), and when
an interrupt was triggered, we simply had to tell the I8042Controller to
fetch a byte for us, then send it back to the appropriate device for
further processing and queueing of either a key event, or a mouse packet
so userspace can do something meaningful about it.

When we added the VMWare mouse integration feature it was easily adapted
to this paradigm, requiring small changes across the handling code for
these devices.

This patch is a major cleanup for any future advancements in the HID
subsystem.
It ensures we do things in a much more sane manner:
- We stop using LockRefPtrs. Currently, after the initialization of the
  i8042 controller, we never have to change RefPtrs in that class, as we
  simply don't support PS2 hotplugging currently.
  Also, we remove the unnecessary getters for keyboard and mouse devices
  which also returned a LockRefPtr.
- There's a clear separation between PS2 devices and the actual device
  nodes that normally exist in /dev. PS2 devices are not polled, because
  when the user uses these devices, they will trigger an IRQ which when
  is handled, could produce either a MousePacket or KeyEvent, depending
  on the device state.
  The separation is crucial for buses that are polled, for example - USB
  is a polled bus and will not generate an IRQ for HID devices.
- There's a clear separation in roles of each structure. The PS2 devices
  which are attached to a I8042Controller object are managing the device
  state, while the generic MouseDevice and KeyboardDevice manage all
  related tasks of a CharacterDevice, as well as interpreting scan code
  events and mouse relative/absolute coordinates.
2023-04-09 18:11:37 +02:00
Idan Horowitz 086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Aatos Majava d17dca5c91 Kernel: Update key_code_count
This was not updated when the Menu button was added.
2022-01-04 17:57:54 +00:00
Corey Williamson f51834d610 Kernel: Allow backspace '\b' to be remapped
Previously, one could put '\b' in a keymap, but in non-Terminal
applications, it would just insert a literal '\b' character instead of
behaving like backspace. This patch modifes
`visible_code_point_to_key_code` to include backspace, as well as
renaming it to `code_point_to_key_code` since '\b' is not a visible
character. Additionally, `KeyboardDevice::key_state_changed` has been
rearranged to apply the user's keymap before checking for things like
caps lock.
2022-01-03 15:54:32 +01:00
macarc bffdc056a2 Kernel: Ensure KeyEvent::key sent to Userspace respects keyboard layout
Before, only KeyEvent::code_point took the user's keyboard layout
into consideration, while KeyEvent::key was hardcoded QWERTY. This
affected, among other things, Vim Emulation.

Now, KeyEvent::key respects the user's keyboard layout, so will be the
same as KeyEvent::code_point for visible (alphanumeric + symbol) keys.

Co-Authored-By: Ben Wiederhake <BenWiederhake.GitHub@gmx.de>
2021-11-26 11:19:36 -08:00
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling 38f11cc1ba Everywhere: Rename "logo" key to "super" key
This seems to be the most common way to refer to this key, so let's
call it what people actually call it.
2021-03-11 18:55:16 +01:00
Jean-Baptiste Boric 0d22ec9d32 Kernel: Handle 'Menu' key on PS/2 keyboard 2021-02-15 19:37:14 +01:00
Andreas Kling 11c4a28660 Kernel: Move headers intended for userspace use into Kernel/API/ 2020-07-04 17:22:23 +02:00
Renamed from Kernel/KeyCode.h (Browse further)